```
feat(assets): 更新蓝色怪物模型导入设置并优化动画配置 - 升级模型导入器版本从2200到22361 - 添加ACL动画压缩配置参数,提升动画性能 - 调整动画循环设置,将loopTime设为1启用循环播放 - 增加虚拟几何体相关配置选项 fix(enemy): 修复敌人AI行为逻辑错误 - 修正敌人在攻击状态下仍会移动的问题 - 改进敌人追踪和巡逻状态转换逻辑 - 修复敌人转向时Y轴旋转导致的异常朝向 - 优化巡逻路径计算,改为水平面内随机移动 - 解决敌人在目标点附近抖动的问题 chore(dependencies): 更新Codely桥接包版本 - 将cn.tuanjie.codely.bridge从1.0.74升级至1.0.75 - 调整依赖包在manifest中的顺序 style(scene): 为场景对象添加物理材质和渲染属性 - 为CharacterController组件分配新的物理材质 - 在多个MeshRenderer组件中添加虚拟几何体和遮挡剔除相关属性 - 配置渲染器遮罩交互参数 config(build): 启用SampleScene场景构建 - 将SampleScene.scene添加到构建设置中 - 设置场景为启用状态以便打包构建 ```
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m_MaskInteraction: 0
|
||||
--- !u!65 &1517159231
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1971,6 +2038,10 @@ MeshRenderer:
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_virtualGeometry: 0
|
||||
m_ShadingRate: 0
|
||||
m_ForceDisableGRD: 0
|
||||
m_ForceDisableSmallMeshCull: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
@@ -1996,6 +2067,7 @@ MeshRenderer:
|
||||
m_SortingLayer: 0
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||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
m_MaskInteraction: 0
|
||||
--- !u!65 &1560522223
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2077,6 +2149,10 @@ MeshRenderer:
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_virtualGeometry: 0
|
||||
m_ShadingRate: 0
|
||||
m_ForceDisableGRD: 0
|
||||
m_ForceDisableSmallMeshCull: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
@@ -2102,6 +2178,7 @@ MeshRenderer:
|
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m_SortingLayer: 0
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m_SortingOrder: 0
|
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m_AdditionalVertexStreams: {fileID: 0}
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m_MaskInteraction: 0
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--- !u!65 &1641097996
|
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BoxCollider:
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m_ObjectHideFlags: 0
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||||
@@ -2183,6 +2260,10 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
|
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m_RayTraceProcedural: 0
|
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m_virtualGeometry: 0
|
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m_ShadingRate: 0
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m_ForceDisableGRD: 0
|
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m_ForceDisableSmallMeshCull: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -2208,6 +2289,7 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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m_MaskInteraction: 0
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--- !u!65 &1692767929
|
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BoxCollider:
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m_ObjectHideFlags: 0
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@@ -2370,6 +2452,10 @@ MeshRenderer:
|
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
|
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m_RayTraceProcedural: 0
|
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m_virtualGeometry: 0
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m_ShadingRate: 0
|
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m_ForceDisableGRD: 0
|
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m_ForceDisableSmallMeshCull: 0
|
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -2395,6 +2481,7 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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m_MaskInteraction: 0
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--- !u!65 &2124957280
|
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BoxCollider:
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m_ObjectHideFlags: 0
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@@ -2476,6 +2563,10 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
|
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m_RayTraceProcedural: 0
|
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m_virtualGeometry: 0
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m_ShadingRate: 0
|
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m_ForceDisableGRD: 0
|
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m_ForceDisableSmallMeshCull: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -2501,6 +2592,7 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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m_MaskInteraction: 0
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--- !u!65 &2142672092
|
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BoxCollider:
|
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m_ObjectHideFlags: 0
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||||
|
||||
@@ -52,6 +52,7 @@ public class NewBehaviourScript : MonoBehaviour
|
||||
|
||||
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@@ -71,21 +72,10 @@ public class NewBehaviourScript : MonoBehaviour
|
||||
//攻击状态直接返回
|
||||
if (state == State.Attack)
|
||||
{
|
||||
animator.SetInteger("speed", 0);
|
||||
return;
|
||||
}
|
||||
|
||||
//角色在攻击状态则返回
|
||||
if (state == State.Alert)
|
||||
{
|
||||
//移动
|
||||
move(targetPos - transform.position);
|
||||
//到达目标点时候随机目标点
|
||||
if (Vector3.Distance(transform.position, targetPos) < 0.1f)
|
||||
{
|
||||
randomTargetPos();
|
||||
}
|
||||
}
|
||||
|
||||
//获取侦查范围内除自己以外的Player层的单位
|
||||
var players = Physics.OverlapSphere(transform.position, detectRange, LayerMask.GetMask("Player"));
|
||||
//如果存在单位
|
||||
@@ -110,10 +100,32 @@ public class NewBehaviourScript : MonoBehaviour
|
||||
{
|
||||
attack(player);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (state == State.Track)
|
||||
{
|
||||
state = State.Alert;
|
||||
}
|
||||
|
||||
//没有侦查到敌人则回到巡逻
|
||||
state = State.Alert;
|
||||
//角色在攻击状态则返回
|
||||
if (state == State.Alert)
|
||||
{
|
||||
//移动
|
||||
move(targetPos - transform.position);
|
||||
//到达目标点时候随机目标点,只判断水平距离
|
||||
Vector3 patrolOffset = transform.position - targetPos;
|
||||
patrolOffset.y = 0;
|
||||
if (patrolOffset.sqrMagnitude < 0.01f)
|
||||
{
|
||||
randomTargetPos();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -121,8 +133,14 @@ public class NewBehaviourScript : MonoBehaviour
|
||||
private void attack(Collider player)
|
||||
{
|
||||
//转向攻击目标
|
||||
transform.rotation = Quaternion.LookRotation(player.transform.position - transform.position, Vector3.up);
|
||||
var direction = player.transform.position - transform.position;
|
||||
direction.y = 0;
|
||||
if (direction != Vector3.zero)
|
||||
{
|
||||
transform.rotation = Quaternion.LookRotation(direction, Vector3.up);
|
||||
}
|
||||
//攻击动画动作
|
||||
animator.SetInteger("speed", 0);
|
||||
animator.SetTrigger("attack");
|
||||
state = State.Attack;
|
||||
}
|
||||
@@ -134,6 +152,7 @@ public class NewBehaviourScript : MonoBehaviour
|
||||
//打印
|
||||
Debug.Log("攻击结束");
|
||||
state = State.Alert;
|
||||
randomTargetPos();
|
||||
}
|
||||
|
||||
|
||||
@@ -141,6 +160,13 @@ public class NewBehaviourScript : MonoBehaviour
|
||||
//角色移动,持续到目标点
|
||||
void move(Vector3 movement)
|
||||
{
|
||||
movement.y = 0;
|
||||
if (movement == Vector3.zero)
|
||||
{
|
||||
animator.SetInteger("speed", 0);
|
||||
return;
|
||||
}
|
||||
|
||||
//改变动画控制器的参数
|
||||
animator.SetInteger("speed", 1);
|
||||
//向目标点移动
|
||||
@@ -154,8 +180,9 @@ public class NewBehaviourScript : MonoBehaviour
|
||||
//随机目标点
|
||||
private void randomTargetPos()
|
||||
{
|
||||
//以startPos为中心,range为半径,y为0的圆形内随机一个点复制到targetPos
|
||||
targetPos = new Vector3(Random.Range(-range, range), 0, Random.Range(-range, range));
|
||||
|
||||
//以startPos为中心,在水平圆形范围内随机一个点
|
||||
Vector2 randomOffset = Random.insideUnitCircle * range;
|
||||
targetPos = startPos + new Vector3(randomOffset.x, 0, randomOffset.y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"cn.tuanjie.ai.generators": "file:../.codely-cli/extensions/TJGenerators/Packages/cn.tuanjie.ai.generators",
|
||||
"cn.tuanjie.codely.bridge": "1.0.74",
|
||||
"com.unity.collab-proxy": "2.6.0",
|
||||
"com.unity.feature.mobile": "1.0.0",
|
||||
"com.unity.ide.rider": "3.0.36",
|
||||
@@ -42,6 +41,7 @@
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
"com.unity.modules.xr": "1.0.0",
|
||||
"cn.tuanjie.codely.bridge": "1.0.75"
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@
|
||||
}
|
||||
},
|
||||
"cn.tuanjie.codely.bridge": {
|
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"version": "1.0.74",
|
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"version": "1.0.75",
|
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"depth": 0,
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"source": "registry",
|
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"dependencies": {
|
||||
|
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@@ -4,7 +4,10 @@
|
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EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes: []
|
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m_Scenes:
|
||||
- enabled: 1
|
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path: Assets/Scenes/SampleScene.scene
|
||||
guid: 7f8a9209e2c654770b6c8311c7e23e18
|
||||
m_configObjects:
|
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com.unity.adaptiveperformance.simulator.provider_settings: {fileID: 11400000,
|
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guid: b8a7f88d1a5a949a49949bb4bb80f68d, type: 2}
|
||||
|
||||
Reference in new issue
Block a user