diff --git a/.codely/clipboard/clipboard-1786435982005.png b/.codely/clipboard/clipboard-1786435982005.png new file mode 100644 index 0000000..3a0d16a Binary files /dev/null and b/.codely/clipboard/clipboard-1786435982005.png differ diff --git a/Assets/Model/蓝色怪物/蓝色怪物动作-行走.fbx.meta b/Assets/Model/蓝色怪物/蓝色怪物动作-行走.fbx.meta index aa78cc9..d582070 100644 --- a/Assets/Model/蓝色怪物/蓝色怪物动作-行走.fbx.meta +++ b/Assets/Model/蓝色怪物/蓝色怪物动作-行走.fbx.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 guid: DnpM5nn5UH9A01K14f7+nducpOiJrZyg8xxB/KHmXNUFRhe8zGAFL7o= ModelImporter: - serializedVersion: 22200 + serializedVersion: 22361 internalIDToNameTable: [] externalObjects: {} materials: @@ -25,6 +25,9 @@ ModelImporter: importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 + aCLCompressionLevel: 3 + aCLCurvePrecision: 0.01 + aCLFastSampleMode: 1 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 @@ -32,7 +35,7 @@ ModelImporter: extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: - - serializedVersion: 16 + - serializedVersion: 18 name: "\u84DD\u8272\u602A\u7269\u884C\u8D70" takeName: mixamo.com internalID: -203655887218126122 @@ -44,7 +47,8 @@ ModelImporter: cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 - loopTime: 0 + lockToRoot: 0 + loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 @@ -57,24 +61,27 @@ ModelImporter: bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] + intervals: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 + additiveType: 0 + basePoseType: 0 + additiveSelectedAnimation: {instanceID: 0} + additiveSelectedAnimationFrameIndex: 0 isReadable: 0 - virtualGeometry: 0 - hasBoneWeight: 0 - generateGeometryBuffer: 0 - positionPrecision: -2147483648 - normalPrecision: -1 - tangentPrecision: -1 - surfaceCompensation: 0 - allMeshUse: 1 - ignoreSimpleMesh: 0 + tuanjieGIEnable: 0 + tuanjieGIGenSDFFactor: 1 + tuanjieGIGenSDFBias: 0.25 + tuanjieGIDoubleSidedMode: 0 + tuanjieGIGenFacetNums: 12 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 + totalVerticesCount: 0 + totalTrianglesCount: 0 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 @@ -107,6 +114,79 @@ ModelImporter: secondaryUVPackMargin: 4 useFileScale: 1 strictVertexDataChecks: 0 + virtualGeometry: + virtualGeometry: 0 + useTransparent: 0 + setVGForeachMesh: 0 + isFirstUse: 1 + virtualGeometrySettings: + generateGeometryBuffer: 0 + surfaceCompensation: 0 + allMeshUse: 1 + ignoreSimpleMesh: 0 + transformScaleState: 0 + isPossibleOverflow: 0 + hasBoneData: 0 + isBoneCountOverflow: 0 + virtualGeometryPlatformSettings: + - serializedVersion: 0 + overridden: 0 + ignorePlatformSupport: 0 + buildTarget: DefaultVirtualGeometryPlatform + positionPrecision: -2147483648 + normalPrecision: -2147483648 + tangentPrecision: -2147483648 + boneWeightPrecision: -2147483648 + detailedTriangleCount: 0 + detailedVertexCount: 0 + rootPageSize: 0 + streamablePageSize: 0 + reserveTrianglePercent: 100 + reserveDetailLevel: 0 + - serializedVersion: 0 + overridden: 0 + ignorePlatformSupport: 0 + buildTarget: Standalone + positionPrecision: -2147483648 + normalPrecision: -2147483648 + tangentPrecision: -2147483648 + boneWeightPrecision: -2147483648 + detailedTriangleCount: 0 + detailedVertexCount: 0 + rootPageSize: 0 + streamablePageSize: 0 + reserveTrianglePercent: 100 + reserveDetailLevel: 0 + - serializedVersion: 0 + overridden: 0 + ignorePlatformSupport: 0 + buildTarget: iPhone + positionPrecision: -2147483648 + normalPrecision: -2147483648 + tangentPrecision: -2147483648 + boneWeightPrecision: -2147483648 + detailedTriangleCount: 0 + detailedVertexCount: 0 + rootPageSize: 0 + streamablePageSize: 0 + reserveTrianglePercent: 100 + reserveDetailLevel: 0 + - serializedVersion: 0 + overridden: 0 + ignorePlatformSupport: 0 + buildTarget: Android + positionPrecision: -2147483648 + normalPrecision: -2147483648 + tangentPrecision: -2147483648 + boneWeightPrecision: -2147483648 + detailedTriangleCount: 0 + detailedVertexCount: 0 + rootPageSize: 0 + streamablePageSize: 0 + reserveTrianglePercent: 100 + reserveDetailLevel: 0 + selectedVGMeshes: [] + supportVGMeshes: [] tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 @@ -117,6 +197,7 @@ ModelImporter: normalSmoothingSource: 0 referencedClips: [] importAnimation: 1 + overrideDefaultPose: 0 humanDescription: serializedVersion: 3 human: @@ -520,6 +601,9 @@ ModelImporter: position: {x: 0.08143586, y: 0, z: 0} rotation: {x: 0.70710665, y: 0, z: -0, w: 0.7071069} scale: {x: 100, y: 100, z: 100} + namedPoseList: + - name: Default + skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 @@ -529,6 +613,7 @@ ModelImporter: feetSpacing: 0 globalScale: 1 rootMotionBoneName: + defaultPoseIndex: -1 hasTranslationDoF: 0 hasExtraRoot: 1 skeletonHasParents: 1 diff --git a/Assets/Scenes/SampleScene.scene b/Assets/Scenes/SampleScene.scene index a51c653..a0679c3 100644 --- a/Assets/Scenes/SampleScene.scene +++ b/Assets/Scenes/SampleScene.scene @@ -124,6 +124,18 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!134 &14211372 +PhysicMaterial: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + dynamicFriction: 0.6 + staticFriction: 0.6 + bounciness: 0 + frictionCombine: 0 + bounceCombine: 0 --- !u!1 &46311543 GameObject: m_ObjectHideFlags: 0 @@ -224,6 +236,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -249,6 +265,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &49968544 BoxCollider: m_ObjectHideFlags: 0 @@ -330,6 +347,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -355,6 +376,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &52985826 BoxCollider: m_ObjectHideFlags: 0 @@ -436,6 +458,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -461,6 +487,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &191484261 BoxCollider: m_ObjectHideFlags: 0 @@ -623,6 +650,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -648,6 +679,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &348061408 BoxCollider: m_ObjectHideFlags: 0 @@ -729,6 +761,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -754,6 +790,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &418321635 BoxCollider: m_ObjectHideFlags: 0 @@ -835,6 +872,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -860,6 +901,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &447055820 BoxCollider: m_ObjectHideFlags: 0 @@ -1037,6 +1079,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1062,6 +1108,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &934208703 BoxCollider: m_ObjectHideFlags: 0 @@ -1254,6 +1301,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1279,6 +1330,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &986073235 BoxCollider: m_ObjectHideFlags: 0 @@ -1324,12 +1376,12 @@ PrefabInstance: - target: {fileID: -8679921383154817045, guid: aedf6e849dd924e229c57640f99ff50a, type: 3} propertyPath: m_LocalPosition.y - value: -0.0000009536743 + value: 0.1 objectReference: {fileID: 0} - target: {fileID: -8679921383154817045, guid: aedf6e849dd924e229c57640f99ff50a, type: 3} propertyPath: m_LocalPosition.z - value: -1.429 + value: 0 objectReference: {fileID: 0} - target: {fileID: -8679921383154817045, guid: aedf6e849dd924e229c57640f99ff50a, type: 3} @@ -1403,7 +1455,7 @@ CharacterController: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 989436104} - m_Material: {fileID: 0} + m_Material: {fileID: 14211372} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 @@ -1434,11 +1486,11 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: b91aa6ae607324ce19fc46225a44e70a, type: 3} m_Name: m_EditorClassIdentifier: - speed: 5 - range: 500 - detectRange: 200 + speed: 2 + range: 30 + detectRange: 20 attackRange: 5 - target: {fileID: 0} + target: {fileID: 989436104} --- !u!21 &1122778264 Material: serializedVersion: 8 @@ -1653,6 +1705,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1678,6 +1734,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &1369034732 BoxCollider: m_ObjectHideFlags: 0 @@ -1759,6 +1816,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1784,6 +1845,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &1489219292 BoxCollider: m_ObjectHideFlags: 0 @@ -1865,6 +1927,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1890,6 +1956,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &1517159231 BoxCollider: m_ObjectHideFlags: 0 @@ -1971,6 +2038,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1996,6 +2067,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &1560522223 BoxCollider: m_ObjectHideFlags: 0 @@ -2077,6 +2149,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2102,6 +2178,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &1641097996 BoxCollider: m_ObjectHideFlags: 0 @@ -2183,6 +2260,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2208,6 +2289,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &1692767929 BoxCollider: m_ObjectHideFlags: 0 @@ -2370,6 +2452,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2395,6 +2481,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &2124957280 BoxCollider: m_ObjectHideFlags: 0 @@ -2476,6 +2563,10 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_virtualGeometry: 0 + m_ShadingRate: 0 + m_ForceDisableGRD: 0 + m_ForceDisableSmallMeshCull: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2501,6 +2592,7 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} + m_MaskInteraction: 0 --- !u!65 &2142672092 BoxCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Script/EnemyBaseMove.cs b/Assets/Script/EnemyBaseMove.cs index e6e2bf0..4b7f067 100644 --- a/Assets/Script/EnemyBaseMove.cs +++ b/Assets/Script/EnemyBaseMove.cs @@ -52,6 +52,7 @@ public class NewBehaviourScript : MonoBehaviour + // Start is called before the first frame update void Start() { @@ -71,21 +72,10 @@ public class NewBehaviourScript : MonoBehaviour //攻击状态直接返回 if (state == State.Attack) { + animator.SetInteger("speed", 0); return; } - //角色在攻击状态则返回 - if (state == State.Alert) - { - //移动 - move(targetPos - transform.position); - //到达目标点时候随机目标点 - if (Vector3.Distance(transform.position, targetPos) < 0.1f) - { - randomTargetPos(); - } - } - //获取侦查范围内除自己以外的Player层的单位 var players = Physics.OverlapSphere(transform.position, detectRange, LayerMask.GetMask("Player")); //如果存在单位 @@ -110,10 +100,32 @@ public class NewBehaviourScript : MonoBehaviour { attack(player); } + return; } } } - + + if (state == State.Track) + { + state = State.Alert; + } + + //没有侦查到敌人则回到巡逻 + state = State.Alert; + //角色在攻击状态则返回 + if (state == State.Alert) + { + //移动 + move(targetPos - transform.position); + //到达目标点时候随机目标点,只判断水平距离 + Vector3 patrolOffset = transform.position - targetPos; + patrolOffset.y = 0; + if (patrolOffset.sqrMagnitude < 0.01f) + { + randomTargetPos(); + } + } + } @@ -121,8 +133,14 @@ public class NewBehaviourScript : MonoBehaviour private void attack(Collider player) { //转向攻击目标 - transform.rotation = Quaternion.LookRotation(player.transform.position - transform.position, Vector3.up); + var direction = player.transform.position - transform.position; + direction.y = 0; + if (direction != Vector3.zero) + { + transform.rotation = Quaternion.LookRotation(direction, Vector3.up); + } //攻击动画动作 + animator.SetInteger("speed", 0); animator.SetTrigger("attack"); state = State.Attack; } @@ -134,6 +152,7 @@ public class NewBehaviourScript : MonoBehaviour //打印 Debug.Log("攻击结束"); state = State.Alert; + randomTargetPos(); } @@ -141,6 +160,13 @@ public class NewBehaviourScript : MonoBehaviour //角色移动,持续到目标点 void move(Vector3 movement) { + movement.y = 0; + if (movement == Vector3.zero) + { + animator.SetInteger("speed", 0); + return; + } + //改变动画控制器的参数 animator.SetInteger("speed", 1); //向目标点移动 @@ -154,8 +180,9 @@ public class NewBehaviourScript : MonoBehaviour //随机目标点 private void randomTargetPos() { - //以startPos为中心,range为半径,y为0的圆形内随机一个点复制到targetPos - targetPos = new Vector3(Random.Range(-range, range), 0, Random.Range(-range, range)); - + //以startPos为中心,在水平圆形范围内随机一个点 + Vector2 randomOffset = Random.insideUnitCircle * range; + targetPos = startPos + new Vector3(randomOffset.x, 0, randomOffset.y); } } + diff --git a/Packages/manifest.json b/Packages/manifest.json index fd175b3..94c98d6 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,7 +1,6 @@ { "dependencies": { "cn.tuanjie.ai.generators": "file:../.codely-cli/extensions/TJGenerators/Packages/cn.tuanjie.ai.generators", - "cn.tuanjie.codely.bridge": "1.0.74", "com.unity.collab-proxy": "2.6.0", "com.unity.feature.mobile": "1.0.0", "com.unity.ide.rider": "3.0.36", @@ -42,6 +41,7 @@ "com.unity.modules.video": "1.0.0", "com.unity.modules.vr": "1.0.0", "com.unity.modules.wind": "1.0.0", - "com.unity.modules.xr": "1.0.0" + "com.unity.modules.xr": "1.0.0", + "cn.tuanjie.codely.bridge": "1.0.75" } } diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 1db1c34..94a3b69 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -13,7 +13,7 @@ } }, "cn.tuanjie.codely.bridge": { - "version": "1.0.74", + "version": "1.0.75", "depth": 0, "source": "registry", "dependencies": { diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 7bdcc09..fed2347 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -4,7 +4,10 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 - m_Scenes: [] + m_Scenes: + - enabled: 1 + path: Assets/Scenes/SampleScene.scene + guid: 7f8a9209e2c654770b6c8311c7e23e18 m_configObjects: com.unity.adaptiveperformance.simulator.provider_settings: {fileID: 11400000, guid: b8a7f88d1a5a949a49949bb4bb80f68d, type: 2}