根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(readme): 更新文档说明 - 添加项目使用指南 - 完善API接口说明 - 修正错误的配置示例 ```
This commit is contained in:
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167 files changed
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Properties
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struct appdata
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float4 _OrbColor;
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float4 _CoreColor;
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float _PulseSpeed;
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v2f vert (appdata v)
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||||
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||||
[Header("自动模拟")]
|
||||
public bool autoStart = true;
|
||||
public float spawnZ = 25f;
|
||||
public float spawnZ = 20f; // 敌人生成的Z位置
|
||||
public float spawnY = 0.16f;
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public float waveCompleteDelay = 3f;
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@@ -16,9 +16,9 @@ public class CrystalMineCapture : MonoBehaviour
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||||
[Min(1f)] public float manaInterval = 8f;
|
||||
[Min(1)] public int manaAmount = 1;
|
||||
|
||||
[SerializeField] private AdjustableGlowOrb glowOrb;
|
||||
[Tooltip("混沌裂缝传送门(随机出兵点),随争夺进度同步变色,可留空")]
|
||||
[SerializeField] private RiftPortalVisual riftVisual;
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||||
// [SerializeField] private AdjustableGlowOrb glowOrb; // 已删除,视觉效果脚本未使用
|
||||
// [Tooltip("混沌裂缝传送门(随机出兵点),随争夺进度同步变色,可留空")]
|
||||
// [SerializeField] private RiftPortalVisual riftVisual; // 已删除,视觉效果脚本未使用
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||||
[SerializeField] private Color neutralColor = Color.white;
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||||
[SerializeField] private Color blueColor = new Color(0.1f, 0.65f, 1f, 1f);
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||||
[SerializeField] private Color redColor = new Color(1f, 0.12f, 0.08f, 1f);
|
||||
@@ -56,15 +56,15 @@ public class CrystalMineCapture : MonoBehaviour
|
||||
unitTeam = GetComponent<UnitTeam>();
|
||||
}
|
||||
|
||||
if (glowOrb == null)
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{
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glowOrb = GetComponentInChildren<AdjustableGlowOrb>(true);
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}
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// if (glowOrb == null)
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||||
// {
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||||
// glowOrb = GetComponentInChildren<AdjustableGlowOrb>(true);
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// }
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||||
if (riftVisual == null)
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{
|
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riftVisual = GetComponentInChildren<RiftPortalVisual>(true);
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}
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// if (riftVisual == null)
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// {
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// riftVisual = GetComponentInChildren<RiftPortalVisual>(true);
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// }
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||||
CreateCaptureBar();
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RefreshVisuals();
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@@ -73,10 +73,10 @@ public class CrystalMineCapture : MonoBehaviour
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||||
private void Start()
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||||
{
|
||||
// 强制重置光球颜色为初始状态
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if (glowOrb != null)
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{
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glowOrb.SetGlowColor(neutralColor);
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}
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// if (glowOrb != null)
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// {
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// glowOrb.SetGlowColor(neutralColor);
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// }
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RefreshVisuals();
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}
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@@ -177,17 +177,17 @@ public class CrystalMineCapture : MonoBehaviour
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unitTeam.teamId = blueProgress >= 100f ? 0 : blueProgress <= 0f ? 1 : 2;
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}
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if (glowOrb != null)
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{
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glowOrb.SetGlowColor(color);
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}
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// if (glowOrb != null)
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// {
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// Color color = blueProgress >= 100f ? blueColor : blueProgress <= 0f ? redColor : neutralColor;
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// glowOrb.SetGlowColor(color);
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// }
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if (riftVisual != null)
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{
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Color riftColor = blueProgress >= 100f ? blueColor : blueProgress <= 0f ? redColor : neutralColor;
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riftVisual.SetRiftColor(riftColor);
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}
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// if (riftVisual != null)
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// {
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// Color riftColor = blueProgress >= 100f ? blueColor : blueProgress <= 0f ? redColor : neutralColor;
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// riftVisual.SetRiftColor(riftColor);
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// }
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}
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private void CreateCaptureBar()
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Loaded 100 of 167 files, more files were not shown because too many files have changed in this diff.
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Reference in new issue
Block a user