Files
daluandou/Assets/Script/UI脚本/GoldUI.cs
T
huadexuan 8d58c2223c 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```
2026-10-01 16:01:43 +08:00

58 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
/// <summary>
/// 金币 UI 显示,显示在屏幕右上角
/// </summary>
[RequireComponent(typeof(Text))]
public class GoldUI : MonoBehaviour
{
private Text goldText;
private bool isSubscribed = false;
private void Awake()
{
goldText = GetComponent<Text>();
}
private void Start()
{
// 延迟订阅,确保 GoldManager 已初始化
StartCoroutine(SubscribeToGoldManager());
}
private IEnumerator SubscribeToGoldManager()
{
// 等待 GoldManager 初始化
while (GoldManager.Instance == null)
{
yield return null;
}
// 订阅事件
GoldManager.Instance.OnGoldChanged += UpdateGoldDisplay;
isSubscribed = true;
// 立即更新显示
UpdateGoldDisplay(GoldManager.Instance.CurrentGold);
}
private void OnDestroy()
{
// 取消订阅
if (isSubscribed && GoldManager.Instance != null)
{
GoldManager.Instance.OnGoldChanged -= UpdateGoldDisplay;
}
}
private void UpdateGoldDisplay(int newGold)
{
if (goldText != null)
{
goldText.text = $"金币: {newGold}";
}
}
}