47 lines
928 B
C#
47 lines
928 B
C#
using UnityEngine;
|
|
|
|
public class EliteSoldierSkill : UnitSkill
|
|
{
|
|
[Header("蓄力重斩参数")]
|
|
[Min(0f)]
|
|
public float skillDamage = 125f;
|
|
|
|
[Min(0.1f)]
|
|
public float skillRadius = 2.5f;
|
|
|
|
[Header("技能动画")]
|
|
[Min(0f)]
|
|
public float skillAnimationDuration = 2.22f;
|
|
|
|
private bool isSkillReady;
|
|
|
|
public override void ReleaseSkill()
|
|
{
|
|
if (unit == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
unit.FaceCurrentTarget(0f);
|
|
isSkillReady = true;
|
|
unit.PlaySkillAnimation(OnSkillFinished, skillAnimationDuration);
|
|
}
|
|
|
|
// 添加到蓄力重斩动画的命中帧。
|
|
public void OnSkillHit1()
|
|
{
|
|
if (!isSkillReady)
|
|
{
|
|
return;
|
|
}
|
|
|
|
unit.ApplyAreaSkillDamage(skillRadius, skillDamage, false);
|
|
isSkillReady = false;
|
|
}
|
|
|
|
private void OnSkillFinished()
|
|
{
|
|
isSkillReady = false;
|
|
}
|
|
}
|