Files
daluandou/Assets/Script/UI脚本/FormationCardDrag.cs
T
huadexuan 8d58c2223c 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```
2026-10-01 16:01:43 +08:00

97 lines
2.8 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// 底部英雄卡片的拖拽:拖到网格格位上放置英雄。
/// 吸附与放置由 FormationManager 负责,卡片只负责拖动表现和回调。
/// </summary>
[RequireComponent(typeof(CanvasGroup))]
public class FormationCardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
[Header("界面引用")]
public Image background;
public Image icon;
public Text nameText;
[HideInInspector] public FormationManager manager;
[HideInInspector] public int heroIndex;
private RectTransform rectTransform;
private CanvasGroup canvasGroup;
private Vector2 homePosition;
private static readonly Color NormalColor = new Color(0.15f, 0.15f, 0.2f, 0.92f);
private static readonly Color PlacedColor = new Color(0.18f, 0.18f, 0.22f, 0.45f);
private void Awake()
{
rectTransform = GetComponent<RectTransform>();
canvasGroup = GetComponent<CanvasGroup>();
homePosition = rectTransform.anchoredPosition;
}
/// <summary>填入名字与头像。</summary>
public void SetContent(string displayName, Sprite iconSprite)
{
if (nameText != null) nameText.text = displayName;
if (icon != null)
{
if (iconSprite != null)
{
icon.sprite = iconSprite;
icon.preserveAspect = true;
icon.color = Color.white;
}
else
{
icon.color = new Color(0.4f, 0.4f, 0.45f, 1f);
}
}
}
/// <summary>已放置的卡片置灰并禁止再次拖拽。</summary>
public void SetPlaced(bool isPlaced)
{
if (background != null) background.color = isPlaced ? PlacedColor : NormalColor;
canvasGroup.alpha = isPlaced ? 0.55f : 1f;
}
public void OnBeginDrag(PointerEventData eventData)
{
if (manager == null || !manager.CanDrag(heroIndex))
{
return;
}
canvasGroup.blocksRaycasts = false;
rectTransform.position = eventData.position;
manager.OnCardDragStart(heroIndex);
}
public void OnDrag(PointerEventData eventData)
{
if (manager == null || !manager.CanDrag(heroIndex))
{
return;
}
rectTransform.position = eventData.position;
manager.OnCardDragging(heroIndex, eventData.position);
}
public void OnEndDrag(PointerEventData eventData)
{
canvasGroup.blocksRaycasts = true;
if (manager == null || !manager.CanDrag(heroIndex))
{
rectTransform.anchoredPosition = homePosition;
return;
}
rectTransform.anchoredPosition = homePosition;
manager.OnCardDragEnd(heroIndex, eventData.position);
}
}