```
feat(assets): 更新纹理资源配置并优化场景材质
- 将多个图片资源的TextureImporter序列化版本从13升级到14
- 调整DefaultTexturePlatform的maxTextureSize从2048降至1024以优化性能
- 为PlayableAds平台添加特定的纹理设置配置
- 增加doOverrideTextureManagerOperations和platformOperationGroupSettings字段
fix(scene): 更新场景中的物理材质引用并添加新预制体
- 将CharacterController的材质引用从{fileID: 1441034007}更改为{fileID: 1843510756}
- 在CoreScene中实例化Great Sword Idle预制体,并设置其位置、旋转和缩放参数
- 添加2米标尺柱游戏对象,包含网格渲染器、盒碰撞体等组件
- 微调地面变换的Y轴缩放值从0.5调整至0.5074
```
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physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
doOverrideTextureManagerOperations: 0
|
||||
platformOperationGroupSettings:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in new issue
Block a user