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{fileID: 1178637748} - {fileID: 989436103} - {fileID: 1576577255} + - {fileID: 1056989638} + - {fileID: 2127797638} diff --git a/make_greatsword.py b/make_greatsword.py new file mode 100644 index 0000000..b508102 --- /dev/null +++ b/make_greatsword.py @@ -0,0 +1,43 @@ +import bpy, math +from mathutils import Vector +bpy.ops.object.select_all(action='SELECT') +bpy.ops.object.delete(use_global=False) + +def cube(name, loc, scale, bevel=0.08, mat=None): + bpy.ops.mesh.primitive_cube_add(location=loc) + o=bpy.context.object; o.name=name; o.scale=scale + bpy.ops.object.transform_apply(location=False, rotation=False, scale=True) + if bevel: + m=o.modifiers.new('Edge bevel','BEVEL'); m.width=bevel; m.segments=2 + if mat: o.data.materials.append(mat) + return o + +def mat(name, color, metallic=0.0, rough=0.5): + m=bpy.data.materials.new(name); m.diffuse_color=(*color,1); m.metallic=metallic; m.roughness=rough; return m +steel=mat('Blade steel',(0.16,0.20,0.24),0.85,0.22) +dark=mat('Grip leather',(0.045,0.025,0.018),0.0,0.7) +gold=mat('Guard metal',(0.32,0.20,0.06),0.75,0.3) +# sword lies along +Z, origin at grip center +cube('Blade',(0,0,1.75),(0.16,0.045,1.55),0.04,steel) +cube('BladeTip',(0,0,3.38),(0.02,0.045,0.12),0.02,steel) +cube('CentralRidge',(0,0.06,1.75),(0.035,0.018,1.38),0.015,steel) +cube('Crossguard',(0,0,0.12),(0.72,0.10,0.10),0.08,gold) +cube('Grip',(0,0,-0.48),(0.11,0.11,0.55),0.06,dark) +bpy.ops.mesh.primitive_uv_sphere_add(segments=16, ring_count=8, location=(0,0,-1.12), scale=(0.22,0.22,0.22)) +p=bpy.context.object; p.name='Pommel'; p.data.materials.append(gold) +# simple grip bands +for z in [-0.88,-0.60,-0.32]: cube('GripBand',(0,0,z),(0.14,0.14,0.025),0.015,gold) +# rotate for presentation, keep object axes consistent +bpy.ops.object.select_all(action='SELECT') +bpy.context.view_layer.objects.active=bpy.context.scene.objects['Blade'] +# ground and camera +bpy.ops.mesh.primitive_plane_add(size=12, location=(0,0,-1.35)) +plane=bpy.context.object; plane.name='PreviewGround'; plane.data.materials.append(mat('Ground',(0.025,0.025,0.03),0,0.8)) +bpy.ops.object.camera_add(location=(6,-8,4), rotation=(math.radians(68),0,math.radians(37))) +cam=bpy.context.object; bpy.context.scene.camera=cam +bpy.ops.object.light_add(type='AREA', location=(3,-4,6)); bpy.context.object.data.energy=900; bpy.context.object.data.shape='DISK'; bpy.context.object.data.size=5 +bpy.ops.object.light_add(type='AREA', location=(-4,2,2)); bpy.context.object.data.energy=500; bpy.context.object.data.size=4 +scene=bpy.context.scene; scene.render.engine='BLENDER_EEVEE'; scene.render.resolution_x=600; scene.render.resolution_y=800; scene.render.resolution_percentage=100 +scene.render.filepath='C:/Users/huade/Desktop/unity/blender/greatsword_preview.png' +bpy.ops.wm.save_as_mainfile(filepath='C:/Users/huade/Desktop/unity/blender/大剑.blend') +bpy.ops.render.render(write_still=True)