feat(animations): 更新基础人类士兵动画控制器

- 替换了空闲(idle)、行走、攻击等状态的动画资源GUID
- 修复了动画状态名称拼写错误,将"idel"更正为"idle"

feat(scene): 在核心场景中添加人类士兵预制体

- 将人类士兵预制体实例化到场景中,位置设置为(-1.0007, -0.1551, 2.9990)
- 配置了预制体的变换组件参数

fix(scene): 调整摄像机视角参数

- 将正交摄像机大小从11.01调整为9.5
- 修正了摄像机旋转参数以优化视野角度

refactor(scene): 清理场景中的废弃游戏对象

- 移除了旧的人类士兵预制体实例及其相关组件
- 删除了不再使用的物理材质资源
```
This commit is contained in:
huadexuan committed 2026-08-31 23:00:25 +08:00
1 parent 51f1222c66
commit 2241642a97
23 files changed
+113868 -215

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