feat(animations): 更新基础人类士兵动画控制器 - 替换了空闲(idle)、行走、攻击等状态的动画资源GUID - 修复了动画状态名称拼写错误,将"idel"更正为"idle" feat(scene): 在核心场景中添加人类士兵预制体 - 将人类士兵预制体实例化到场景中,位置设置为(-1.0007, -0.1551, 2.9990) - 配置了预制体的变换组件参数 fix(scene): 调整摄像机视角参数 - 将正交摄像机大小从11.01调整为9.5 - 修正了摄像机旋转参数以优化视野角度 refactor(scene): 清理场景中的废弃游戏对象 - 移除了旧的人类士兵预制体实例及其相关组件 - 删除了不再使用的物理材质资源 ```
548 lines
17 KiB
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548 lines
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parentName: mixamorig:Hips
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rotation: {x: -0.034805853, y: -0.00000004206226, z: -4.931119e-11, w: 0.9993941}
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scale: {x: 1, y: 1, z: 1.0000001}
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parentName: mixamorig:Spine
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position: {x: -0, y: 0.00080555107, z: 6.938894e-20}
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rotation: {x: -0.000000040978193, y: -0.0000000029960887, z: 0.000000018810976,
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w: 1}
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scale: {x: 1, y: 0.99999994, z: 1}
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parentName: mixamorig:Spine1
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position: {x: -0, y: 0.00092062965, z: -6.938894e-20}
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rotation: {x: -0.000000007450581, y: 0.000000040337103, z: -0.000000026823079,
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w: 1}
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parentName: mixamorig:Spine2
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position: {x: -0.00056893, y: 0.0008007462, z: -0.000013196431}
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rotation: {x: 0.5693367, y: -0.4146575, z: 0.58124834, w: 0.40751112}
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parentName: mixamorig:LeftShoulder
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rotation: {x: -0.14953205, y: -0.102830514, z: 0.0069090417, w: 0.98337096}
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parentName: mixamorig:LeftArm
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rotation: {x: -0.022640327, y: 0.009508079, z: -0.034301214, w: 0.99910986}
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parentName: mixamorig:LeftForeArm
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position: {x: -6.938894e-20, y: 0.0018043306, z: 5.551115e-19}
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scale: {x: 1, y: 1, z: 1}
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parentName: mixamorig:Spine2
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rotation: {x: 0.034805894, y: 0.000000012387002, z: 0.00000001922694, w: 0.9993941}
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scale: {x: 1, y: 1.0000001, z: 1.0000001}
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parentName: mixamorig:Neck
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position: {x: -0, y: 0.00044083415, z: 0.00012629516}
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rotation: {x: 0.0000000037252903, y: -0.0000000047056616, z: -0.000000011865315,
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w: 1}
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parentName: mixamorig:Head
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rotation: {x: 0, y: -0, z: -0, w: 1}
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scale: {x: 1, y: 1, z: 1}
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parentName: mixamorig:Spine2
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position: {x: 0.00056893, y: 0.00080118893, z: -0.000019544515}
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parentName: mixamorig:RightShoulder
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scale: {x: 1, y: 1.0000006, z: 0.99999976}
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parentName: mixamorig:RightArm
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position: {x: -0, y: 0.0014281169, z: -5.551115e-19}
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rotation: {x: -0.022271842, y: -0.007887177, z: 0.03532961, w: 0.99909645}
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scale: {x: 1.0000005, y: 1.0000004, z: 1.0000001}
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- name: mixamorig:RightHand
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parentName: mixamorig:RightForeArm
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position: {x: -6.938894e-20, y: 0.0017997873, z: 0}
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rotation: {x: -0, y: -0, z: 0.0000000044237822, w: 1}
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scale: {x: 1.0000001, y: 1.0000005, z: 1}
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namedPoseList:
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- name: Default
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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defaultPoseIndex: -1
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 5072af719b9b1401787c6c55f048d8ed,
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type: 3}
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animationType: 3
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avatarSetup: 2
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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importBlendShapeDeformPercent: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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