feat(animations): 更新基础人类士兵动画控制器 - 替换了空闲(idle)、行走、攻击等状态的动画资源GUID - 修复了动画状态名称拼写错误,将"idel"更正为"idle" feat(scene): 在核心场景中添加人类士兵预制体 - 将人类士兵预制体实例化到场景中,位置设置为(-1.0007, -0.1551, 2.9990) - 配置了预制体的变换组件参数 fix(scene): 调整摄像机视角参数 - 将正交摄像机大小从11.01调整为9.5 - 修正了摄像机旋转参数以优化视野角度 refactor(scene): 清理场景中的废弃游戏对象 - 移除了旧的人类士兵预制体实例及其相关组件 - 删除了不再使用的物理材质资源 ```
560 lines
18 KiB
Plaintext
560 lines
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