feat(scene): 移除场景中的Plane对象并更新怪物名称

移除了SampleScene场景中的Plane游戏对象,包括其相关的MeshFilter、
MeshRenderer、MeshCollider组件以及Transform组件。

同时将蓝色怪物预制体的名称从"蓝色怪物-怒吼"简化为"蓝色怪物",
清理了相关的材质属性配置。
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This commit is contained in:
huadexuan committed 2026-08-10 22:03:20 +08:00
1 parent f8ee849c7e
commit 079a85f5b0
1 file changed
+1 -109
+1 -109
View File
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type: 3}
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value: "\u84DD\u8272\u602A\u7269-\u6012\u543C"
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- target: {fileID: 5866666021909216657, guid: aedf6e849dd924e229c57640f99ff50a,
type: 3}
@@ -2318,113 +2318,6 @@ Material:
- _Color: {r: 0.95, g: 0.88, b: 0.42, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
--- !u!1 &2120499444
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- component: {fileID: 2120499447}
- component: {fileID: 2120499446}
- component: {fileID: 2120499445}
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m_HasEditorInfo: 1
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m_TagString: Untagged
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--- !u!64 &2120499445
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--- !u!23 &2120499446
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m_ReflectionProbeUsage: 1
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m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &2120499447
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2120499444}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &2120499448
Transform:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2120499444}
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@@ -2643,6 +2536,5 @@ SceneRoots:
m_Roots:
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- {fileID: 989436103}
- {fileID: 46311544}