feat(Animation): 添加技能动画状态和过渡 - 在base人类型士控制器中添加skill动画状态 - 添加从默认状态到技能状态的过渡条件 - 配置技能动画的状态转换参数 - 在蓝色怪物override controller中添加技能动画覆盖 fix(Model): 修复模型导入设置和骨骼位置 - 将人类型士Idle模型材质导入模式从2改为1 - 调整蓝色怪物怒吼动画的最后一帧从85到65 - 修正模型骨骼位置数据,统一缩放比例 - 更新蓝色怪物模型的全局缩放从0.023到2.3 docs(Codely): 删除剪贴板图片文件 ```
1073 lines
31 KiB
Plaintext
1073 lines
31 KiB
Plaintext
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openHarmonyPredefinedPermissions: []
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|
openHarmonyUseTuanjieLogo: 1
|
|
openHarmonyLaunchImage: {fileID: 0}
|
|
openHarmonyLaunchBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
|
OpenHarmonyKeystoreName:
|
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OpenHarmonyKeyaliasName:
|
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OpenHarmonyProfile:
|
|
OpenHarmonyCertificate:
|
|
OpenHarmonyCompatibleSdkVersion: 14
|
|
OpenHarmonyUseCustomKeystore: 0
|
|
OpenHarmonyUseCustomModuleJsonFive: 0
|
|
OpenHarmonyUseCustomTuanjiePlayerAbility: 0
|
|
apiCompatibilityLevel: 6
|
|
weixinMiniGameMemorySize: 32
|
|
weixinMiniGameExceptionSupport: 1
|
|
weixinMiniGameExceptionOnlyEnableForUserCodes: 0
|
|
weixinMiniGameNameFilesAsHashes: 0
|
|
weixinMiniGameShowDiagnostics: 0
|
|
weixinMiniGameDataCaching: 0
|
|
weixinMiniGameDebugSymbols: 1
|
|
weixinMiniGameEmscriptenArgs: ' -s EXPORTED_FUNCTIONS=_main,_sbrk,_emscripten_stack_get_base,_emscripten_stack_get_end
|
|
-s ERROR_ON_UNDEFINED_SYMBOLS=0 -s TOTAL_MEMORY=256MB -s EXPORTED_RUNTIME_METHODS=''["ccall","cwrap","stackTrace","addRunDependency","removeRunDependency","FS_createPath","FS_createDataFile","stackTrace","writeStackCookie","checkStackCookie","lengthBytesUTF8","stringToUTF8"]''
|
|
--profiling-funcs '
|
|
weixinMiniGameModulesDirectory:
|
|
weixinMiniGameTemplate: "PATH:/Users/huadexuan/\u5927\u4E71\u6597/Library/PackageCache/com.qq.weixin.minigame@cefa752ab0/WebGLTemplates/WXTemplate2022TJ"
|
|
weixinMiniGameAnalyzeBuildSize: 0
|
|
weixinMiniGameUseEmbeddedResources: 0
|
|
weixinMiniGameCompressionFormat: 2
|
|
weixinMiniGameWasmArithmeticExceptions: 0
|
|
weixinMiniGameLinkerTarget: 1
|
|
weixinMiniGameThreadsSupport: 0
|
|
weixinMiniGameDecompressionFallback: 0
|
|
weixinMiniGameInitialMemorySize: 32
|
|
weixinMiniGameMaximumMemorySize: 2048
|
|
weixinMiniGameMemoryGrowthMode: 2
|
|
weixinMiniGameMemoryLinearGrowthStep: 16
|
|
weixinMiniGameMemoryGeometricGrowthStep: 0.2
|
|
weixinMiniGameMemoryGeometricGrowthCap: 96
|
|
weixinMiniGamePowerPreference: 2
|
|
weixinMiniGameSIMDSupport: 0
|
|
weixinMiniGameUseSlimMetaFileFormat: 1
|
|
weixinMiniGamePhysicsEngine: 0
|
|
weixinMiniGameInjectStrippedMethodLogger: 0
|
|
weixinMiniGameEnableDotNetWasmExceptionHandling: 1
|
|
weixinMiniGamePreserveEventDelegate: 0
|
|
activeSubplatform: 1
|
|
serializedFileTypeTreeMemoryOptimization: 0
|
|
stripBuiltinResources: 0
|
|
minigameMTRendering: 0
|
|
weixinMiniGameInvariantPosition: 0
|
|
minigameJobEnabled: 0
|
|
minigameJobWorkerCount: 2
|
|
activeInputHandler: 0
|
|
windowsGamepadBackendHint: 0
|
|
cloudProjectId:
|
|
framebufferDepthMemorylessMode: 0
|
|
qualitySettingsNames: []
|
|
projectName:
|
|
organizationId:
|
|
cloudEnabled: 0
|
|
legacyClampBlendShapeWeights: 0
|
|
hmiLoadingImage: {fileID: 0}
|
|
qnxEGLPriority: 0
|
|
embeddedLinuxEGLPriority: 0
|
|
androidEGLPriority: 0
|
|
platformRequiresReadableAssets: 0
|
|
virtualTexturingSupportEnabled: 0
|
|
insecureHttpOption: 0
|
|
useStringInternPool: 0
|
|
renderThreadTakeSnapshotOnlyOnce: 0
|
|
miniGameRenderThreadSyncMode: 0
|
|
miniGameRenderThreadWorkerWaitMode: 1
|
|
miniGameRenderThreadWorkerWaitTimeout: 1
|
|
miniGameRenderThreadLoopMode: 2
|