Files
daluandou/.codely.packages/cn.tuanjie.codely.bridge@1.0.85-785dea6a/Editor/Tauri/InternalBridge/UnityConnectSession.cs
T
huadexuan 53d95802e5 ```
feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
2026-09-20 21:52:31 +08:00

95 lines
3.9 KiB
C#

#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
using System;
using System.Reflection;
// ReSharper disable once CheckNamespace
namespace Unity.InternalBridge
{
/// <summary>
/// Reflection-based wrapper around UnityEditor.Connect.UnityConnect (an internal type).
/// Using reflection avoids depending on the magic
/// `Unity.InternalAPIEditorBridge.&lt;contract&gt;` asmdef whose contract number changes
/// between Unity major versions (001 in 2019, 010 in 2020, 016/017 in 2021+, ...).
/// </summary>
public static class UnityConnectSession
{
private static readonly Type s_Type;
private static readonly object s_Instance;
private static readonly MethodInfo s_GetAccessToken;
private static readonly MethodInfo s_GetUserId;
private static readonly MethodInfo s_GetUserName;
private static readonly PropertyInfo s_LoggedIn;
private static readonly MethodInfo s_RefreshAccessToken;
private static readonly MethodInfo s_ShowLogin;
static UnityConnectSession()
{
try
{
var editorAssembly = typeof(UnityEditor.Editor).Assembly;
s_Type = editorAssembly.GetType("UnityEditor.Connect.UnityConnect");
if (s_Type == null) return;
var instanceProp = s_Type.GetProperty("instance",
BindingFlags.Public | BindingFlags.Static | BindingFlags.NonPublic);
if (instanceProp == null) return;
s_Instance = instanceProp.GetValue(null);
if (s_Instance == null) return;
const BindingFlags inst = BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic;
s_GetAccessToken = s_Type.GetMethod("GetAccessToken", inst, null, Type.EmptyTypes, null);
s_GetUserId = s_Type.GetMethod("GetUserId", inst, null, Type.EmptyTypes, null);
s_GetUserName = s_Type.GetMethod("GetUserName", inst, null, Type.EmptyTypes, null);
s_LoggedIn = s_Type.GetProperty("loggedIn", inst);
s_RefreshAccessToken = s_Type.GetMethod("RefreshAccessToken", inst, null, new[] { typeof(Action<bool>) }, null);
s_ShowLogin = s_Type.GetMethod("ShowLogin", inst, null, Type.EmptyTypes, null);
}
catch
{
// Reflection bind failure: leave fields null; methods will return safe defaults.
}
}
private static string InvokeString(MethodInfo mi)
{
if (mi == null || s_Instance == null) return string.Empty;
try { return mi.Invoke(s_Instance, null) as string ?? string.Empty; }
catch { return string.Empty; }
}
public static string GetAccessToken() => InvokeString(s_GetAccessToken);
public static string GetUserId() => InvokeString(s_GetUserId);
public static string GetUserName() => InvokeString(s_GetUserName);
public static bool IsLoggedIn()
{
if (s_LoggedIn == null || s_Instance == null) return false;
try
{
var v = s_LoggedIn.GetValue(s_Instance);
return v is bool b && b;
}
catch { return false; }
}
public static void RefreshAccessToken(Action<bool> onRefreshed)
{
if (s_RefreshAccessToken == null || s_Instance == null)
{
onRefreshed?.Invoke(false);
return;
}
try { s_RefreshAccessToken.Invoke(s_Instance, new object[] { onRefreshed }); }
catch { onRefreshed?.Invoke(false); }
}
public static void ShowLogin()
{
if (s_ShowLogin == null || s_Instance == null) return;
try { s_ShowLogin.Invoke(s_Instance, null); }
catch { /* ignore */ }
}
}
}
#endif