Files
daluandou/.codely.packages/cn.tuanjie.codely.bridge@1.0.85-785dea6a/Editor/Bridge/Helpers/ActionRouter.cs
T
huadexuan 53d95802e5 ```
feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
2026-09-20 21:52:31 +08:00

87 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using Codely.Newtonsoft.Json.Linq;
namespace UnityTcp.Editor.Helpers
{
/// <summary>
/// Shared action dispatch for Unity tool handlers: read/normalize <c>action</c>,
/// optional alias remap, unknown-action error, and try/catch around the handler.
/// </summary>
public static class ActionRouter
{
public static bool TryResolve(
JObject @params,
IEnumerable<string> validActions,
out string action,
out object error,
IReadOnlyDictionary<string, string> aliases = null,
string defaultAction = null)
{
action = @params?["action"]?.ToString()?.ToLower();
if (string.IsNullOrEmpty(action))
{
action = defaultAction;
}
if (string.IsNullOrEmpty(action))
{
error = Response.Error("Action parameter is required.");
return false;
}
if (aliases != null && aliases.TryGetValue(action, out var canonical))
{
action = canonical;
}
if (validActions != null)
{
bool known = false;
foreach (var valid in validActions)
{
if (valid == action)
{
known = true;
break;
}
}
if (!known)
{
error = Response.Error(
$"Unknown action: '{action}'. Valid actions are: {string.Join(", ", validActions)}"
);
return false;
}
}
error = null;
return true;
}
public static object Route(
JObject @params,
IReadOnlyDictionary<string, Func<JObject, object>> handlers,
IReadOnlyDictionary<string, string> aliases = null,
string defaultAction = null)
{
if (!TryResolve(@params, handlers.Keys, out var action, out var error, aliases, defaultAction))
{
return error;
}
try
{
return handlers[action](@params);
}
catch (Exception e)
{
return Response.Error(
$"Internal error processing action '{action}': {e.Message}"
);
}
}
}
}