feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System.Collections;
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using UnityEngine;
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public class ArcherSkill : UnitSkill
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{
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[Min(1)]
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public int volleyArrowCount = 3;
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[Min(0f)]
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public float volleyArrowDamageMultiplier = 0.7f;
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[Min(0f)]
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public float volleyArrowInterval = 0.15f;
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private Coroutine volleyCoroutine;
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public override void ReleaseSkill()
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{
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if (volleyCoroutine != null)
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{
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StopCoroutine(volleyCoroutine);
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}
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volleyCoroutine = StartCoroutine(FireVolley());
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}
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private IEnumerator FireVolley()
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{
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for (int i = 0; i < volleyArrowCount; i++)
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{
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// 三连射优先攻击当前目标;目标阵亡后剩余箭矢改打最近敌人。
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GameObject volleyTarget = unit.Target != null ? unit.Target : FindNearestOpponent();
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if (volleyTarget == null)
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{
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break;
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}
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unit.FireSkillProjectile(volleyTarget, volleyArrowDamageMultiplier);
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yield return new WaitForSeconds(volleyArrowInterval);
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}
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volleyCoroutine = null;
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}
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private GameObject FindNearestOpponent()
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{
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return unit.FindNearestEnemyForSkill();
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}
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}
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