feat(gameplay): 更新法师主角预制体和法师生怪功能 - 添加了召唤师主角预制体文件 - 更新法师生怪预制体,替换为新的火球弹道效果 - 修复投射物斜向发射问题,统一使用Quaternion.identity旋转 fix(projectile): 修复远程投射物旋转和目标锁定问题 - 修正Projectile组件,让投射物保持水平飞行并始终朝向目标 - 修改UnitBase中投射物实例化逻辑,不再传递spawn point的旋转 - 解决法师/弓箭手attackPos骨骼动画影响导致火球和箭矢斜向发射的问题 refactor(texture): 优化火焰球纹理导入设置 - 禁用mipmap以提升显示效果 - 启用alpha透明度支持 - 将纹理类型改为Sprite模式 - 启用wrap模式改善渲染表现 docs(update): 记录远程弹道视觉方案调整和投射物修复说明 ```
43 lines
1.2 KiB
Plaintext
43 lines
1.2 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:yousandi.cn,2023:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 8
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: "\u6CD5\u5E08\u706B\u7403\u6838\u5FC3"
|
|
m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_Parent: {fileID: 0}
|
|
m_ModifiedSerializedProperties: 0
|
|
m_ValidKeywords: []
|
|
m_InvalidKeywords: []
|
|
m_LightmapFlags: 4
|
|
m_EnableInstancingVariants: 0
|
|
m_DoubleSidedGI: 0
|
|
m_CustomRenderQueue: -1
|
|
stringTagMap: {}
|
|
disabledShaderPasses: []
|
|
m_LockedProperties:
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- _AlphaTex:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MainTex:
|
|
m_Texture: {fileID: 2800000, guid: 5663d75a82b776f42ac385ae0eeebe2b, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Ints: []
|
|
m_Floats:
|
|
- PixelSnap: 0
|
|
- _EnableExternalAlpha: 0
|
|
m_Colors:
|
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
|
- _Flip: {r: 1, g: 1, b: 1, a: 1}
|
|
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
|
|
m_BuildTextureStacks: []
|