Files
daluandou/Assets/Script/CastleMageSkill.cs
T
huadexuan 53d95802e5 ```
feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
2026-09-20 21:52:31 +08:00

51 lines
1.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class CastleMageSkill : UnitSkill
{
[Header("小型魔爆参数")]
[Min(0.1f)]
public float explosionRadius = 1.8f;
[Min(0f)]
public float explosionDamage = 85f;
public override void ReleaseSkill()
{
GameObject target = unit.Target;
UnitTeam myTeam = unit.GetComponent<UnitTeam>();
if (target == null || myTeam == null)
{
return;
}
Vector3 center = target.transform.position;
float radiusSquared = explosionRadius * explosionRadius;
HashSet<UnitBase> hitUnits = new HashSet<UnitBase>();
foreach (UnitTeam opponentTeam in GameObject.FindObjectsOfType<UnitTeam>())
{
GameObject opponent = opponentTeam.gameObject;
if (opponent == null
|| opponent.transform.root == unit.transform.root
|| !myTeam.IsEnemy(opponent))
{
continue;
}
Vector3 offset = opponent.transform.position - center;
offset.y = 0f;
if (offset.sqrMagnitude > radiusSquared)
{
continue;
}
UnitBase targetUnit = opponent.GetComponentInParent<UnitBase>();
if (targetUnit != null && hitUnits.Add(targetUnit))
{
targetUnit.ReceiveDamage(explosionDamage, unit.gameObject);
}
}
}
}