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huadexuan 11f1af357d 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```

注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
2026-10-02 10:04:12 +08:00

42 lines
849 B
C#

using UnityEngine;
public class WerewolfSkill : UnitSkill
{
[Header("狼嚎效果")]
[Min(0f)]
public float attackSpeedIncrease = 0.2f;
[Min(0f)]
public float duration = 5f;
private bool buffActive;
private float buffEndTime;
public override void ReleaseSkill()
{
ApplyHowlBuff();
}
private void ApplyHowlBuff()
{
if (buffActive)
{
buffEndTime = Time.time + duration;
return;
}
buffActive = true;
buffEndTime = Time.time + duration;
unit.MultiplyAttackSpeed(1f + attackSpeedIncrease, 2f);
}
private void Update()
{
if (buffActive && Time.time >= buffEndTime)
{
buffActive = false;
unit.MultiplyAttackSpeed(1f / (1f + attackSpeedIncrease), 2f);
}
}
}