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42 lines
849 B
C#
42 lines
849 B
C#
using UnityEngine;
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public class WerewolfSkill : UnitSkill
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{
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[Header("狼嚎效果")]
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[Min(0f)]
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public float attackSpeedIncrease = 0.2f;
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[Min(0f)]
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public float duration = 5f;
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private bool buffActive;
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private float buffEndTime;
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public override void ReleaseSkill()
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{
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ApplyHowlBuff();
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}
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private void ApplyHowlBuff()
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{
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if (buffActive)
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{
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buffEndTime = Time.time + duration;
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return;
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}
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buffActive = true;
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buffEndTime = Time.time + duration;
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unit.MultiplyAttackSpeed(1f + attackSpeedIncrease, 2f);
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}
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private void Update()
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{
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if (buffActive && Time.time >= buffEndTime)
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{
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buffActive = false;
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unit.MultiplyAttackSpeed(1f / (1f + attackSpeedIncrease), 2f);
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}
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}
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}
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