```
feat(CoreScene): 调整相机参数优化游戏视角 - 将正交相机尺寸从20.5调整为14 - 更新相机位置和旋转角度以适应新的视野范围 refactor(dependencies): 移除协作代理包依赖 - 从manifest.json中移除com.unity.collab-proxy包 - 更新packages-lock.json清理相关依赖项 fix(build): 禁用示例场景参与构建流程 - 在EditorBuildSettings中禁用SampleScene.scene的构建启用状态 ```
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@@ -379,7 +379,7 @@ Camera:
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far clip plane: 200
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field of view: 58
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orthographic: 1
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orthographic size: 20.5
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orthographic size: 14
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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@@ -405,8 +405,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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serializedVersion: 2
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m_LocalRotation: {x: 0.0062476187, y: 0.85376835, z: -0.5205148, w: 0.010244722}
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m_LocalPosition: {x: -3.810662, y: 8.767098, z: -3.3209858}
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m_LocalRotation: {x: -0.0034090169, y: -0.8015994, z: 0.5978344, w: -0.004578516}
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m_LocalPosition: {x: -5.8853755, y: 16.514862, z: -4.760653}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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