根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:

```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```
This commit is contained in:
huadexuan committed 2026-10-01 16:01:43 +08:00
1 parent a74d1e62d7
commit 8d58c2223c
167 files changed
+1119 -15679

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using UnityEngine;
public class EliteSoldierSkill : UnitSkill
{
[Header("蓄力重斩参数")]
[Min(0f)]
public float skillDamage = 125f;
[Min(0.1f)]
public float skillRadius = 2.5f;
[Header("技能动画")]
[Min(0f)]
public float skillAnimationDuration = 2.22f;
private bool isSkillReady;
public override void ReleaseSkill()
{
if (unit == null)
{
return;
}
unit.FaceCurrentTarget(0f);
isSkillReady = true;
unit.PlaySkillAnimation(OnSkillFinished, skillAnimationDuration);
}
// 添加到蓄力重斩动画的命中帧。
public void OnSkillHit1()
{
if (!isSkillReady)
{
return;
}
unit.ApplyAreaSkillDamage(skillRadius, skillDamage, false);
isSkillReady = false;
}
private void OnSkillFinished()
{
isSkillReady = false;
}
}