```
feat(material): 更新CoreBattleGround材质配置 - 添加_GLOSSYREFLECTIONS_OFF和_SPECULARHIGHLIGHTS_OFF关键词 - 设置主纹理为GUID edcec6e752f2140ef804a6b0738f4f54的资源 - 调整光泽度从0.5到0.325,关闭光泽反射 - 关闭高光反射效果 - 将材质颜色从(0.32, 0.42, 0.38)改为白色(1, 1, 1) ```
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@@ -11,7 +11,9 @@ Material:
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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- _GLOSSYREFLECTIONS_OFF
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- _SPECULARHIGHLIGHTS_OFF
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@@ -44,7 +46,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: edcec6e752f2140ef804a6b0738f4f54, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -66,18 +68,18 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Glossiness: 0.325
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- _GlossyReflections: 0
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SpecularHighlights: 0
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0.32, g: 0.42, b: 0.38, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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