feat(gameplay): 添加建筑系统和改进摄像机控制

- 移除人类士兵数据资产文件,重构为建筑放置系统
- 在CharacterData中添加productionInterval和buildingCost字段用于建筑生产
- 实现CameraFollow脚本的完整重写,支持键盘WASD拖动、鼠标拖动、触摸拖动
- 添加摄像机缩放功能,支持上下键和触摸双指缩放
- 更新Projecttile.cs以同时处理单位和建筑目标的伤害检测
- 修改SummonCardButton从法力值召唤改为金币建筑放置模式
- 在UnitBase.cs中更新攻击逻辑以支持对建筑造成伤害
- 升级WorldHealthBar以显示建筑生产进度和更好的缩放补偿
- 修复MainCharacterDebugMovement移除键盘移动输入冲突
- 更新包管理器中的codely.bridge版本从1.0.80到1.0.81
```
This commit is contained in:
huadexuan committed 2026-09-13 23:35:59 +08:00
1 parent fb56cd7ede
commit 769aea30f3
55 files changed
+9328 -90

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@@ -19,9 +19,7 @@ public class MainCharacterDebugMovement : MonoBehaviour
private Vector3 clickTarget;
private bool hasClickTarget;
public bool IsMoving =>
hasClickTarget ||
new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")).sqrMagnitude > 0.001f;
public bool IsMoving => hasClickTarget;
private void Start()
{
@@ -34,18 +32,6 @@ public class MainCharacterDebugMovement : MonoBehaviour
{
HandleClickTarget();
Vector3 keyboardInput = new Vector3(
Input.GetAxisRaw("Horizontal"),
0f,
Input.GetAxisRaw("Vertical"));
if (keyboardInput.sqrMagnitude > 0.001f)
{
hasClickTarget = false;
Move(keyboardInput.normalized);
return;
}
if (!hasClickTarget)
{
SetWalking(false);