```
feat(gameplay): 添加建筑系统和改进摄像机控制 - 移除人类士兵数据资产文件,重构为建筑放置系统 - 在CharacterData中添加productionInterval和buildingCost字段用于建筑生产 - 实现CameraFollow脚本的完整重写,支持键盘WASD拖动、鼠标拖动、触摸拖动 - 添加摄像机缩放功能,支持上下键和触摸双指缩放 - 更新Projecttile.cs以同时处理单位和建筑目标的伤害检测 - 修改SummonCardButton从法力值召唤改为金币建筑放置模式 - 在UnitBase.cs中更新攻击逻辑以支持对建筑造成伤害 - 升级WorldHealthBar以显示建筑生产进度和更好的缩放补偿 - 修复MainCharacterDebugMovement移除键盘移动输入冲突 - 更新包管理器中的codely.bridge版本从1.0.80到1.0.81 ```
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@@ -19,9 +19,7 @@ public class MainCharacterDebugMovement : MonoBehaviour
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private Vector3 clickTarget;
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private bool hasClickTarget;
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public bool IsMoving =>
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hasClickTarget ||
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new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")).sqrMagnitude > 0.001f;
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public bool IsMoving => hasClickTarget;
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private void Start()
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{
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@@ -34,18 +32,6 @@ public class MainCharacterDebugMovement : MonoBehaviour
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{
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HandleClickTarget();
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Vector3 keyboardInput = new Vector3(
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Input.GetAxisRaw("Horizontal"),
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0f,
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Input.GetAxisRaw("Vertical"));
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if (keyboardInput.sqrMagnitude > 0.001f)
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{
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hasClickTarget = false;
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Move(keyboardInput.normalized);
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return;
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}
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if (!hasClickTarget)
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{
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SetWalking(false);
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