```
feat(game): 补齐角色预制体的characterDataName字段并优化英雄归位逻辑 - 为第一章和第二章共12个角色预制体补全characterDataName字段, 包括人类士兵、弓箭手、法师、盾卫、精锐士兵、弓箭猎人、 狼人、石巨人、蓝色怪物等角色 - 新增useAnchorLeash字段控制英雄锚点牵绳行为,避免英雄 追击敌人时被推到地图边界外 - 修复UnitBase中stoppingDistance导致的导航问题,英雄归位 现在采用正常行走而非瞬移方式 - 修正
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@@ -255,7 +255,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: da330bbd52e2a424dbe6231c018a3c60, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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characterDataName:
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characterDataName: "\u72C2\u66B4\u72FC\u4EBAData"
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level: 1
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speed: 5
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detectionRange: 15
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