feat(game): 补齐角色预制体的characterDataName字段并优化英雄归位逻辑

- 为第一章和第二章共12个角色预制体补全characterDataName字段,
  包括人类士兵、弓箭手、法师、盾卫、精锐士兵、弓箭猎人、
  狼人、石巨人、蓝色怪物等角色

- 新增useAnchorLeash字段控制英雄锚点牵绳行为,避免英雄
  追击敌人时被推到地图边界外

- 修复UnitBase中stoppingDistance导致的导航问题,英雄归位
  现在采用正常行走而非瞬移方式

- 修正
This commit is contained in:
huadexuan committed 2026-10-05 14:21:46 +08:00
1 parent 7d9d0f52d1
commit 6089308f66
12 files changed
+16 -11

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+1 -1
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@@ -445,7 +445,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da330bbd52e2a424dbe6231c018a3c60, type: 3}
m_Name:
m_EditorClassIdentifier:
characterDataName:
characterDataName: "\u5F13\u7BAD\u730E\u4EBAData"
level: 1
speed: 5
detectionRange: 20
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@@ -255,7 +255,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da330bbd52e2a424dbe6231c018a3c60, type: 3}
m_Name:
m_EditorClassIdentifier:
characterDataName:
characterDataName: "\u72C2\u66B4\u72FC\u4EBAData"
level: 1
speed: 5
detectionRange: 15
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@@ -265,7 +265,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da330bbd52e2a424dbe6231c018a3c60, type: 3}
m_Name:
m_EditorClassIdentifier:
characterDataName:
characterDataName: "\u77F3\u5DE8\u4EBAData"
level: 1
speed: 5
detectionRange: 15
+1 -1
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@@ -244,7 +244,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da330bbd52e2a424dbe6231c018a3c60, type: 3}
m_Name:
m_EditorClassIdentifier:
characterDataName:
characterDataName: "\u84DD\u8272\u602A\u7269Data"
level: 1
speed: 5
detectionRange: 15