根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:

```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```

注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
This commit is contained in:
huadexuan committed 2026-09-21 23:45:22 +08:00
1 parent dd4d164be9
commit 420cec1a00
19 files changed
+441 -474

No files matched your search

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+24
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@@ -0,0 +1,24 @@
using UnityEngine;
public class Billboard : MonoBehaviour
{
private Camera _cam;
private void Awake()
{
_cam = Camera.main;
if (_cam == null)
{
Debug.LogWarning("[Billboard] No main camera found.");
}
}
private void Update()
{
if (_cam != null)
{
transform.LookAt(transform.position + _cam.transform.rotation * Vector3.forward,
_cam.transform.rotation * Vector3.up);
}
}
}
+11
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@@ -0,0 +1,11 @@
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@@ -80,7 +80,8 @@ public class Projectile : MonoBehaviour
}
}
transform.forward = direction;
// 火球保持 Prefab 固定角度,不随飞行方向旋转
// transform.forward = direction;
transform.position += direction * distance;
}