Files
daluandou/Assets/Script/CharacterData.cs
T
huadexuan f93d69d8ee ```
docs(clipboard): 添加剪贴板功能相关图片资源

添加了两个剪贴板功能的截图文件,用于文档说明和功能展示。
```
2026-09-09 23:59:15 +08:00

59 lines
1.3 KiB
C#

using UnityEngine;
[CreateAssetMenu(fileName = "NewCharacterData", menuName = "召唤之战/角色数据")]
public class CharacterData : ScriptableObject
{
[Header("基础信息")]
public string characterId = "unknown";
public string characterName = "未命名角色";
[TextArea(2, 4)]
public string description = "";
[Header("UI 显示")]
public Sprite cardIcon;
[Header("召唤配置")]
public GameObject unitPrefab;
[Min(0)]
public int manaCost = 1;
[Min(0f)]
public float cooldownTime = 1f;
[Header("基础属性(1级)")]
[Min(0f)]
public float baseMaxHealth = 100f;
[Min(0f)]
public float baseAttackPower = 10f;
[Min(0f)]
public float baseMoveSpeed = 3f;
[Header("升级成长")]
[Min(0f)]
public float healthPerLevel = 10f;
[Min(0f)]
public float attackPerLevel = 5f;
[Min(0f)]
public float moveSpeedPerLevel = 0f;
public float GetMaxHealth(int level)
{
return baseMaxHealth + (level - 1) * healthPerLevel;
}
public float GetAttackPower(int level)
{
return baseAttackPower + (level - 1) * attackPerLevel;
}
public float GetMoveSpeed(int level)
{
return baseMoveSpeed + (level - 1) * moveSpeedPerLevel;
}
}