feat(projectile): 更新法师火球材质和粒子效果 - 更换火球拖尾和核心材质的着色器为透明渲染模式 - 添加GRABPASS禁用以优化渲染性能 - 调整粒子系统的生命周期、速度和尺寸参数 - 启用粒子系统跟随变换移动功能 - 为火球预制体添加胶囊碰撞体用于触发检测 fix(unit): 优化攻击距离判断逻辑 - 在攻击状态下增加1.0f的距离容差 - 避免目标轻微移动导致攻击状态频繁切换 - 提升战斗体验的稳定性 refactor(character): 调整法师角色缩放比例 - 将法师预制体的缩放从100倍调整为正常比例(1,1,1) - 更新攻击伤害值从默认值改为90 - 修改攻击持续时间从2秒改为2.4秒 - 切换投射物预设为新的火球预制体 ```
78 lines
2.1 KiB
Plaintext
78 lines
2.1 KiB
Plaintext
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