feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
27 lines
1006 B
C#
27 lines
1006 B
C#
using System.Text.RegularExpressions;
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using Codely.Microsoft.CodeAnalysis;
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using Codely.Microsoft.CodeAnalysis.CSharp;
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using SyntaxTree = Codely.Microsoft.CodeAnalysis.SyntaxTree;
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namespace UnityTcp.Editor.Tools
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{
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internal class FixAmbiguousReference : ScriptFixProvider
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{
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public override bool CanFix(Diagnostic diagnostic) => diagnostic.Id == "CS0104";
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public override bool ApplyFix(ref SyntaxTree tree, Diagnostic diagnostic, ScriptFixContext context)
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{
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var message = diagnostic.GetMessage();
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var aliasMatch = Regex.Match(message, @"(?<=')[^']*(?=' is)");
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var nsMatch = Regex.Match(message, @"(?<=between ')[^']*(?=' and)");
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if (!nsMatch.Success || !aliasMatch.Success)
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return false;
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var updated = tree.AddUsingAliasDirective(nsMatch.Value, aliasMatch.Value);
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if (ReferenceEquals(updated, tree)) return false;
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tree = updated;
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return true;
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}
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}
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}
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