Files
daluandou/.codely.packages/cn.tuanjie.codely.bridge@1.0.85-785dea6a/Editor/Bridge/Tools/PlatformMp4Encoder.cs
T
huadexuan 53d95802e5 ```
feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
2026-09-20 21:52:31 +08:00

85 lines
2.4 KiB
C#

using System;
using UnityEngine;
#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
using UnityEditor;
using UnityEditor.Media;
#endif
namespace UnityTcp.Editor.Tools
{
internal interface IMp4FrameEncoder : IDisposable
{
bool AddFrame(Texture2D frame);
}
internal static class PlatformMp4Encoder
{
internal static bool IsSupported
{
get
{
#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
return true;
#else
return false;
#endif
}
}
internal static string UnsupportedMessage =>
"Native MP4 recording is supported only on the Windows and macOS Editors. " +
"The Linux Editor does not ship a Unity MediaEncoder backend.";
internal static IMp4FrameEncoder Create(
string outputPath, int width, int height, int fps)
{
#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
return new UnityMediaEncoderMp4Encoder(outputPath, width, height, fps);
#else
throw new PlatformNotSupportedException(UnsupportedMessage);
#endif
}
}
#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
/// <summary>
/// Wraps UnityEditor.Media.MediaEncoder, which delegates to the platform
/// media backend: Media Foundation on Windows, AVFoundation on macOS.
/// Both produce H.264 in an MP4 container without any external binary.
/// </summary>
internal sealed class UnityMediaEncoderMp4Encoder : IMp4FrameEncoder
{
private MediaEncoder m_Encoder;
internal UnityMediaEncoderMp4Encoder(
string outputPath, int width, int height, int fps)
{
var attributes = new VideoTrackAttributes
{
frameRate = new MediaRational(fps),
width = (uint)width,
height = (uint)height,
includeAlpha = false,
bitRateMode = VideoBitrateMode.Medium,
};
m_Encoder = new MediaEncoder(outputPath, attributes);
}
public bool AddFrame(Texture2D frame)
{
if (m_Encoder == null)
throw new ObjectDisposedException(nameof(UnityMediaEncoderMp4Encoder));
return m_Encoder.AddFrame(frame);
}
public void Dispose()
{
MediaEncoder encoder = m_Encoder;
m_Encoder = null;
encoder?.Dispose();
}
}
#endif
}