Files
daluandou/.codely.packages/cn.tuanjie.codely.bridge@1.0.85-785dea6a/Editor/Bridge/Helpers/Vector3Helper.cs
T
huadexuan 53d95802e5 ```
feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
2026-09-20 21:52:31 +08:00

26 lines
857 B
C#

using Codely.Newtonsoft.Json.Linq;
using UnityEngine;
namespace UnityTcp.Editor.Helpers
{
/// <summary>
/// Helper class for Vector3 operations
/// </summary>
public static class Vector3Helper
{
/// <summary>
/// Parses a JArray into a Vector3
/// </summary>
/// <param name="array">The array containing x, y, z coordinates</param>
/// <returns>A Vector3 with the parsed coordinates</returns>
/// <exception cref="System.Exception">Thrown when array is invalid</exception>
public static Vector3 ParseVector3(JArray array)
{
if (array == null || array.Count != 3)
throw new System.Exception("Vector3 must be an array of 3 floats [x, y, z].");
return new Vector3((float)array[0], (float)array[1], (float)array[2]);
}
}
}