51 lines
1.0 KiB
C#
51 lines
1.0 KiB
C#
using UnityEngine;
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public class StoneGolemSkill : UnitSkill
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{
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[Header("地裂参数")]
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[Min(0f)]
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public float skillDamage = 110f;
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[Min(0.1f)]
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public float skillRadius = 2f;
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[Min(0f)]
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public float stunDuration = 1f;
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[Header("技能动画")]
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[Min(0f)]
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public float skillAnimationDuration = 0f;
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private bool isSkillReady;
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public override void ReleaseSkill()
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{
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if (unit == null)
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{
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return;
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}
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unit.FaceCurrentTarget(0f);
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isSkillReady = true;
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unit.PlaySkillAnimation(OnSkillFinished, skillAnimationDuration);
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}
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// 添加到地裂技能动画的命中帧;在命中帧结算伤害和眩晕。
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public void OnSkillHit1()
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{
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if (!isSkillReady)
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{
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return;
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}
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unit.ApplyAreaSkillDamage(skillRadius, skillDamage, false);
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unit.ApplyAreaStun(skillRadius, stunDuration);
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isSkillReady = false;
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}
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private void OnSkillFinished()
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{
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isSkillReady = false;
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}
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}
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