Files
daluandou/.codely.packages/cn.tuanjie.codely.bridge@1.0.85-785dea6a/Editor/Bridge/Tools/ScriptFix/ScriptFixProvider.cs
T
huadexuan 53d95802e5 ```
feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
2026-09-20 21:52:31 +08:00

16 lines
544 B
C#

using Codely.Microsoft.CodeAnalysis;
using Codely.Microsoft.CodeAnalysis.CSharp;
using SyntaxTree = Codely.Microsoft.CodeAnalysis.SyntaxTree;
namespace UnityTcp.Editor.Tools
{
internal abstract class ScriptFixProvider
{
public abstract bool CanFix(Diagnostic diagnostic);
// Returns true if a fix was applied.
// `tree` is updated via ref; context.Imports / context.References may be mutated.
public abstract bool ApplyFix(ref SyntaxTree tree, Diagnostic diagnostic, ScriptFixContext context);
}
}