Files
daluandou/.codely.packages/cn.tuanjie.codely.bridge@1.0.85-785dea6a/Editor/Bridge/Tools/ScriptFix/FixMissingBrace.cs
T
huadexuan 53d95802e5 ```
feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
2026-09-20 21:52:31 +08:00

51 lines
2.1 KiB
C#

using System.Text.RegularExpressions;
using Codely.Microsoft.CodeAnalysis;
using Codely.Microsoft.CodeAnalysis.CSharp;
using Codely.Microsoft.CodeAnalysis.Text;
using SyntaxTree = Codely.Microsoft.CodeAnalysis.SyntaxTree;
namespace UnityTcp.Editor.Tools
{
internal class FixMissingBrace : ScriptFixProvider
{
// Jagged array rank: Type[][] or new Type[][]
static readonly Regex k_JaggedArrayPattern = new Regex(
@"\[\]\s*\[\]", RegexOptions.Compiled);
// Implicit array creation with named tuple: new[] { (name: ...)
static readonly Regex k_NamedTupleArrayPattern = new Regex(
@"new\s*\[\].*\(\s*\w+\s*:", RegexOptions.Compiled);
public override bool CanFix(Diagnostic diagnostic) => diagnostic.Id == "CS1513";
public override bool ApplyFix(ref SyntaxTree tree, Diagnostic diagnostic, ScriptFixContext context)
{
var source = tree.ToString();
var lineSpan = diagnostic.Location.GetLineSpan();
int diagLine = lineSpan.Span.Start.Line;
// Guard: skip CS1513 caused by script-incompatible syntax rather than
// actual missing braces. These patterns confuse the script parser and
// inserting } would make things worse.
var lines = source.Split('\n');
if (diagLine >= 0 && diagLine < lines.Length)
{
var lineText = lines[diagLine].Trim();
if (k_JaggedArrayPattern.IsMatch(lineText))
return false;
if (k_NamedTupleArrayPattern.IsMatch(lineText))
return false;
}
// Insert } at the diagnostic position
var sourceText = SourceText.From(source);
int insertPos = sourceText.Lines.GetPosition(lineSpan.Span.Start);
var newSource = source.Insert(insertPos, "}\n");
var updated = SyntaxFactory.ParseSyntaxTree(newSource);
if (ReferenceEquals(updated, tree)) return false;
tree = updated;
return true;
}
}
}