feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
24 lines
841 B
C#
24 lines
841 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityTcp.Editor.Helpers
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{
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/// <summary>
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/// Detects unattended editor runs (CI / UTR batchmode) and gates bridge auto-start.
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/// Set <see cref="AllowBridgeInBatchEnvVar"/> to opt in when integration tests need the bridge.
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/// </summary>
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internal static class EditorAutomationGuard
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{
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internal const string AllowBridgeInBatchEnvVar = "UNITY_TCP_ALLOW_BATCH";
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internal static bool IsAutomatedEditorRun()
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=> Application.isBatchMode
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|| SystemInfo.graphicsDeviceType == GraphicsDeviceType.Null;
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internal static bool ShouldSkipBridgeAutoStart()
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=> IsAutomatedEditorRun()
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&& string.IsNullOrWhiteSpace(Environment.GetEnvironmentVariable(AllowBridgeInBatchEnvVar));
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}
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}
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