feat(Animation): 添加技能动画状态和过渡 - 在base人类型士控制器中添加skill动画状态 - 添加从默认状态到技能状态的过渡条件 - 配置技能动画的状态转换参数 - 在蓝色怪物override controller中添加技能动画覆盖 fix(Model): 修复模型导入设置和骨骼位置 - 将人类型士Idle模型材质导入模式从2改为1 - 调整蓝色怪物怒吼动画的最后一帧从85到65 - 修正模型骨骼位置数据,统一缩放比例 - 更新蓝色怪物模型的全局缩放从0.023到2.3 docs(Codely): 删除剪贴板图片文件 ```
29 lines
791 B
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29 lines
791 B
Plaintext
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