Files
daluandou/Assets/Script/FormationCardDrag.cs
T
huadexuan f77fa20f82 ```
feat: 移除自适应性能相关配置并调整动画控制器

移除了Unity自适应性能(Adaptive Performance)的相关配置文件,
包括Adaptive Performance文件夹及其子目录中的所有配置文件,
同时移除了移动通知(NotificationSettings)相关配置,
以及第一章第一关(level_chapter1_level1)的关卡配置文件,
还删除了多个材质文件如AdjustableGlowOrb、AdjustableGlowOrbHalo
和Arena相关材质。另外微调了base-人类士兵.controller中状态机
的位置坐标,将x坐标从320调整为330。
```
2026-09-27 20:39:00 +08:00

97 lines
2.8 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// 底部英雄卡片的拖拽:拖到网格格位上放置英雄。
/// 吸附与放置由 FormationManager 负责,卡片只负责拖动表现和回调。
/// </summary>
[RequireComponent(typeof(CanvasGroup))]
public class FormationCardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
[Header("界面引用")]
public Image background;
public Image icon;
public Text nameText;
[HideInInspector] public FormationManager manager;
[HideInInspector] public int heroIndex;
private RectTransform rectTransform;
private CanvasGroup canvasGroup;
private Vector2 homePosition;
private static readonly Color NormalColor = new Color(0.15f, 0.15f, 0.2f, 0.92f);
private static readonly Color PlacedColor = new Color(0.18f, 0.18f, 0.22f, 0.45f);
private void Awake()
{
rectTransform = GetComponent<RectTransform>();
canvasGroup = GetComponent<CanvasGroup>();
homePosition = rectTransform.anchoredPosition;
}
/// <summary>填入名字与头像。</summary>
public void SetContent(string displayName, Sprite iconSprite)
{
if (nameText != null) nameText.text = displayName;
if (icon != null)
{
if (iconSprite != null)
{
icon.sprite = iconSprite;
icon.preserveAspect = true;
icon.color = Color.white;
}
else
{
icon.color = new Color(0.4f, 0.4f, 0.45f, 1f);
}
}
}
/// <summary>已放置的卡片置灰并禁止再次拖拽。</summary>
public void SetPlaced(bool isPlaced)
{
if (background != null) background.color = isPlaced ? PlacedColor : NormalColor;
canvasGroup.alpha = isPlaced ? 0.55f : 1f;
}
public void OnBeginDrag(PointerEventData eventData)
{
if (manager == null || !manager.CanDrag(heroIndex))
{
return;
}
canvasGroup.blocksRaycasts = false;
rectTransform.position = eventData.position;
manager.OnCardDragStart(heroIndex);
}
public void OnDrag(PointerEventData eventData)
{
if (manager == null || !manager.CanDrag(heroIndex))
{
return;
}
rectTransform.position = eventData.position;
manager.OnCardDragging(heroIndex, eventData.position);
}
public void OnEndDrag(PointerEventData eventData)
{
canvasGroup.blocksRaycasts = true;
if (manager == null || !manager.CanDrag(heroIndex))
{
rectTransform.anchoredPosition = homePosition;
return;
}
rectTransform.anchoredPosition = homePosition;
manager.OnCardDragEnd(heroIndex, eventData.position);
}
}