Files
daluandou/Assets/Script/CharacterData.cs
T
huadexuan f77fa20f82 ```
feat: 移除自适应性能相关配置并调整动画控制器

移除了Unity自适应性能(Adaptive Performance)的相关配置文件,
包括Adaptive Performance文件夹及其子目录中的所有配置文件,
同时移除了移动通知(NotificationSettings)相关配置,
以及第一章第一关(level_chapter1_level1)的关卡配置文件,
还删除了多个材质文件如AdjustableGlowOrb、AdjustableGlowOrbHalo
和Arena相关材质。另外微调了base-人类士兵.controller中状态机
的位置坐标,将x坐标从320调整为330。
```
2026-09-27 20:39:00 +08:00

53 lines
1.2 KiB
C#

using UnityEngine;
[CreateAssetMenu(fileName = "NewCharacterData", menuName = "召唤之战/角色数据")]
public class CharacterData : ScriptableObject
{
[Header("基础信息")]
public string characterId = "unknown";
public string characterName = "未命名角色";
[TextArea(2, 4)]
public string description = "";
[Header("UI 显示")]
public Sprite cardIcon;
[Header("角色基础配置")]
public GameObject unitPrefab;
[Header("基础属性(1级)")]
[Min(0f)]
public float baseMaxHealth = 100f;
[Min(0f)]
public float baseAttackPower = 10f;
[Min(0f)]
public float baseMoveSpeed = 3f;
[Header("升级成长")]
[Min(0f)]
public float healthPerLevel = 10f;
[Min(0f)]
public float attackPerLevel = 5f;
[Min(0f)]
public float moveSpeedPerLevel = 0f;
public float GetMaxHealth(int level)
{
return baseMaxHealth + (level - 1) * healthPerLevel;
}
public float GetAttackPower(int level)
{
return baseAttackPower + (level - 1) * attackPerLevel;
}
public float GetMoveSpeed(int level)
{
return baseMoveSpeed + (level - 1) * moveSpeedPerLevel;
}
}