feat: 移除自适应性能相关配置并调整动画控制器 移除了Unity自适应性能(Adaptive Performance)的相关配置文件, 包括Adaptive Performance文件夹及其子目录中的所有配置文件, 同时移除了移动通知(NotificationSettings)相关配置, 以及第一章第一关(level_chapter1_level1)的关卡配置文件, 还删除了多个材质文件如AdjustableGlowOrb、AdjustableGlowOrbHalo 和Arena相关材质。另外微调了base-人类士兵.controller中状态机 的位置坐标,将x坐标从320调整为330。 ```
53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "NewCharacterData", menuName = "召唤之战/角色数据")]
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public class CharacterData : ScriptableObject
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{
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[Header("基础信息")]
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public string characterId = "unknown";
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public string characterName = "未命名角色";
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[TextArea(2, 4)]
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public string description = "";
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[Header("UI 显示")]
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public Sprite cardIcon;
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[Header("角色基础配置")]
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public GameObject unitPrefab;
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[Header("基础属性(1级)")]
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[Min(0f)]
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public float baseMaxHealth = 100f;
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[Min(0f)]
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public float baseAttackPower = 10f;
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[Min(0f)]
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public float baseMoveSpeed = 3f;
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[Header("升级成长")]
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[Min(0f)]
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public float healthPerLevel = 10f;
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[Min(0f)]
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public float attackPerLevel = 5f;
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[Min(0f)]
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public float moveSpeedPerLevel = 0f;
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public float GetMaxHealth(int level)
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{
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return baseMaxHealth + (level - 1) * healthPerLevel;
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}
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public float GetAttackPower(int level)
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{
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return baseAttackPower + (level - 1) * attackPerLevel;
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}
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public float GetMoveSpeed(int level)
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{
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return baseMoveSpeed + (level - 1) * moveSpeedPerLevel;
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}
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} |