Files
daluandou/Assets/Script/数据脚本/CharacterData.cs
T
huadexuan 8d58c2223c 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```
2026-10-01 16:01:43 +08:00

53 lines
1.2 KiB
C#

using UnityEngine;
[CreateAssetMenu(fileName = "NewCharacterData", menuName = "召唤之战/角色数据")]
public class CharacterData : ScriptableObject
{
[Header("基础信息")]
public string characterId = "unknown";
public string characterName = "未命名角色";
[TextArea(2, 4)]
public string description = "";
[Header("UI 显示")]
public Sprite cardIcon;
[Header("角色基础配置")]
public GameObject unitPrefab;
[Header("基础属性(1级)")]
[Min(0f)]
public float baseMaxHealth = 100f;
[Min(0f)]
public float baseAttackPower = 10f;
[Min(0f)]
public float baseMoveSpeed = 3f;
[Header("升级成长")]
[Min(0f)]
public float healthPerLevel = 10f;
[Min(0f)]
public float attackPerLevel = 5f;
[Min(0f)]
public float moveSpeedPerLevel = 0f;
public float GetMaxHealth(int level)
{
return baseMaxHealth + (level - 1) * healthPerLevel;
}
public float GetAttackPower(int level)
{
return baseAttackPower + (level - 1) * attackPerLevel;
}
public float GetMoveSpeed(int level)
{
return baseMoveSpeed + (level - 1) * moveSpeedPerLevel;
}
}