Files
daluandou/Assets/Script/StoneGolemSkill.cs
T
2026-09-03 21:18:20 +08:00

51 lines
1.0 KiB
C#

using UnityEngine;
public class StoneGolemSkill : UnitSkill
{
[Header("地裂参数")]
[Min(0f)]
public float skillDamage = 110f;
[Min(0.1f)]
public float skillRadius = 2f;
[Min(0f)]
public float stunDuration = 1f;
[Header("技能动画")]
[Min(0f)]
public float skillAnimationDuration = 0f;
private bool isSkillReady;
public override void ReleaseSkill()
{
if (unit == null)
{
return;
}
unit.FaceCurrentTarget(0f);
isSkillReady = true;
unit.PlaySkillAnimation(OnSkillFinished, skillAnimationDuration);
}
// 添加到地裂技能动画的命中帧;在命中帧结算伤害和眩晕。
public void OnSkillHit1()
{
if (!isSkillReady)
{
return;
}
unit.ApplyAreaSkillDamage(skillRadius, skillDamage, false);
unit.ApplyAreaStun(skillRadius, stunDuration);
isSkillReady = false;
}
private void OnSkillFinished()
{
isSkillReady = false;
}
}