Files
daluandou/.codely.packages/cn.tuanjie.codely.bridge@1.0.85-785dea6a/Editor/Bridge/Tools/ScriptFix/ScriptSyntaxUtils.cs
T
huadexuan c09e15dd0e ```
feat(Materials): 更新CoreBattleGround材质贴图和缩放参数

更换了CoreBattleGround材质的主纹理,将纹理GUID从73e4d6cf089824c0cadfcefa5b15d306
更新为c6af6f473739fb546ac7775e5c957da1,并调整纹理缩放参数从{x: 3, y: 4}修改为
{x: 1, y: 1},同时移除了多余的_MetallicGlossMap配置项。
```
2026-09-28 17:58:15 +08:00

42 lines
1.7 KiB
C#

using System.Linq;
using Codely.Microsoft.CodeAnalysis;
using Codely.Microsoft.CodeAnalysis.CSharp;
using Codely.Microsoft.CodeAnalysis.CSharp.Syntax;
using Codely.Microsoft.CodeAnalysis.Text;
using SyntaxTree = Codely.Microsoft.CodeAnalysis.SyntaxTree;
namespace UnityTcp.Editor.Tools
{
internal static class ScriptSyntaxUtils
{
internal static SyntaxTree InsertTextAtLocation(this SyntaxTree tree, Location location, string text)
{
var lineSpan = location.GetLineSpan().Span;
var sourceText = SourceText.From(tree.ToString());
var position = sourceText.Lines.GetPosition(lineSpan.Start);
var newSource = tree.ToString().Insert(position, text);
return SyntaxFactory.ParseSyntaxTree(newSource);
}
internal static SyntaxTree AddUsingAliasDirective(this SyntaxTree tree, string namespaceName, string aliasName)
{
if (!(tree.GetRoot() is CompilationUnitSyntax root))
return tree;
bool exists = root.Usings.Any(u =>
u.Name.ToString() == namespaceName && u.Alias?.Name.ToString() == aliasName);
if (exists)
return tree;
var usingDirective = SyntaxFactory
.UsingDirective(SyntaxFactory.ParseName(namespaceName))
.WithAlias(SyntaxFactory.NameEquals(SyntaxFactory.IdentifierName(aliasName)))
.NormalizeWhitespace()
.WithTrailingTrivia(SyntaxFactory.CarriageReturnLineFeed);
var newRoot = root.AddUsings(usingDirective).NormalizeWhitespace();
return CSharpSyntaxTree.Create(newRoot);
}
}
}