Files
daluandou/.codely.packages/cn.tuanjie.codely.bridge@1.0.85-785dea6a/Plugins/Win/NativeBrowser/CMakeLists.txt
T
huadexuan 53d95802e5 ```
feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
2026-09-20 21:52:31 +08:00

70 lines
2.5 KiB
CMake

cmake_minimum_required(VERSION 3.20)
project(NativeBrowser CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Statically link the MSVC runtime so users' VC++ Redistributable version
# does not affect us. An outdated MSVCP140.dll on the host (e.g. VS 2017's
# 14.11.x) ships an older _Mtx_internal_imp_t layout than the one this DLL
# was compiled against, and std::mutex::lock SIGSEGVs on first call.
# Requires CMP0091 NEW (default since CMake 3.15).
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
# ── WebView2 SDK ──────────────────────────────────────────────────────────────
set(WEBVIEW2_DIR "${CMAKE_SOURCE_DIR}/vendor/webview2")
if(NOT EXISTS "${WEBVIEW2_DIR}/include/WebView2.h")
message(FATAL_ERROR "WebView2 SDK not found at ${WEBVIEW2_DIR}. "
"Run: nuget install Microsoft.Web.WebView2 -OutputDirectory vendor/nuget "
"and copy include/ and lib/x64/ to vendor/webview2/")
endif()
# ── 目标 DLL ─────────────────────────────────────────────────────────────────
add_library(NativeBrowser SHARED
src/NativeBrowser.cpp
src/BrowserInstance.cpp
src/STAThread.cpp
src/WndProcHook.cpp
)
target_include_directories(NativeBrowser PRIVATE
include/
${WEBVIEW2_DIR}/include/
)
target_compile_definitions(NativeBrowser PRIVATE
NATIVEBROWSER_EXPORTS
UNICODE
_UNICODE
WIN32_LEAN_AND_MEAN
NOMINMAX
)
target_compile_options(NativeBrowser PRIVATE
/W3
/WX- # 不把警告当错误(方便迭代)
/MP # 并行编译
)
target_link_libraries(NativeBrowser PRIVATE
${WEBVIEW2_DIR}/lib/x64/WebView2LoaderStatic.lib
shlwapi.lib # WebView2Loader 依赖
version.lib # WebView2Loader 依赖
comctl32.lib # SetWindowSubclass
ole32.lib # CoInitializeEx
oleaut32.lib
)
# ── 构建后复制到 Plugins/Win/ 目录
set(PLUGIN_OUTPUT_DIR "${CMAKE_SOURCE_DIR}/..")
add_custom_command(TARGET NativeBrowser POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${PLUGIN_OUTPUT_DIR}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:NativeBrowser>"
"${PLUGIN_OUTPUT_DIR}/NativeBrowser.dll"
COMMENT "Copying NativeBrowser.dll → Plugins/Win/"
)