feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
23 lines
608 B
C#
23 lines
608 B
C#
using System.Collections.Generic;
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using Codely.Microsoft.CodeAnalysis;
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namespace UnityTcp.Editor.Tools
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{
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internal class ScriptFixContext
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{
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public List<string> Imports { get; }
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public List<MetadataReference> References { get; }
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public HashSet<string> AddedLocations { get; }
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public ScriptFixContext(
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List<string> imports,
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List<MetadataReference> references,
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HashSet<string> addedLocations)
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{
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Imports = imports;
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References = references;
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AddedLocations = addedLocations;
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}
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}
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}
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