Files
daluandou/Assets/Script/PlayerDataManager.cs
T
huadexuan f93d69d8ee ```
docs(clipboard): 添加剪贴板功能相关图片资源

添加了两个剪贴板功能的截图文件,用于文档说明和功能展示。
```
2026-09-09 23:59:15 +08:00

60 lines
1.6 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class PlayerDataManager : MonoBehaviour
{
public static PlayerDataManager Instance { get; private set; }
[Header("玩家拥有的角色(临时写死)")]
public List<PlayerCharacterData> ownedCharacters = new List<PlayerCharacterData>();
[Header("当前卡组(临时写死)")]
public PlayerCharacterData[] currentDeck = new PlayerCharacterData[5];
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(gameObject);
return;
}
Instance = this;
InitializeTempData();
}
private void InitializeTempData()
{
ownedCharacters.Clear();
ownedCharacters.Add(new PlayerCharacterData("human_soldier", 1, 0));
ownedCharacters.Add(new PlayerCharacterData("archer", 1, 0));
currentDeck[0] = ownedCharacters[0];
currentDeck[1] = ownedCharacters[1];
}
public PlayerCharacterData GetCharacterData(string characterId)
{
return ownedCharacters.Find(c => c.characterId == characterId);
}
public PlayerCharacterData GetDeckCharacter(int slot)
{
if (slot < 0 || slot >= currentDeck.Length)
{
return null;
}
return currentDeck[slot];
}
public void UpgradeCharacter(string characterId)
{
var character = GetCharacterData(characterId);
if (character != null)
{
character.level++;
Debug.Log($"角色 {characterId} 升级到 {character.level} 级");
}
}
}