29 lines
492 B
C#
29 lines
492 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class LevelConfig
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{
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public string levelId;
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public string levelName;
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public int difficulty;
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public WaveConfig[] waves;
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}
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[Serializable]
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public class WaveConfig
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{
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public int waveIndex;
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public float triggerZPosition;
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public EnemyConfig[] enemies;
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}
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[Serializable]
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public class EnemyConfig
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{
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public string characterDataId;
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public int count;
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public int level;
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public Vector3[] spawnPositions;
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}
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