feat(gameplay): 添加建筑系统和改进摄像机控制 - 移除人类士兵数据资产文件,重构为建筑放置系统 - 在CharacterData中添加productionInterval和buildingCost字段用于建筑生产 - 实现CameraFollow脚本的完整重写,支持键盘WASD拖动、鼠标拖动、触摸拖动 - 添加摄像机缩放功能,支持上下键和触摸双指缩放 - 更新Projecttile.cs以同时处理单位和建筑目标的伤害检测 - 修改SummonCardButton从法力值召唤改为金币建筑放置模式 - 在UnitBase.cs中更新攻击逻辑以支持对建筑造成伤害 - 升级WorldHealthBar以显示建筑生产进度和更好的缩放补偿 - 修复MainCharacterDebugMovement移除键盘移动输入冲突 - 更新包管理器中的codely.bridge版本从1.0.80到1.0.81 ```
61 lines
1.1 KiB
C#
61 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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public class GoldSystem : MonoBehaviour
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{
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public static GoldSystem Instance { get; private set; }
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[Header("金币配置")]
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[Min(0)] public int startingGold = 200;
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[Min(0)] public int maxGold = 9999;
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[Header("UI(可选)")]
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public Text goldText;
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public int CurrentGold { get; private set; }
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private void Awake()
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{
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if (Instance != null && Instance != this)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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CurrentGold = startingGold;
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UpdateUI();
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}
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public bool TrySpend(int amount)
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{
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if (amount < 0 || CurrentGold < amount)
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{
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return false;
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}
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CurrentGold -= amount;
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UpdateUI();
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return true;
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}
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public void AddGold(int amount)
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{
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if (amount <= 0)
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{
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return;
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}
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CurrentGold = Mathf.Min(CurrentGold + amount, maxGold);
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UpdateUI();
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}
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private void UpdateUI()
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{
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if (goldText != null)
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{
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goldText.text = CurrentGold.ToString();
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}
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}
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}
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