``` chore(config): 更新配置文件 移除不必要的配置项并优化项目设置 ``` 注意:由于未提供具体的代码差异信息,此提交消息为占位符。 请提供实际的代码变更详情以生成准确的提交消息。
47 lines
928 B
C#
47 lines
928 B
C#
using UnityEngine;
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public class EliteSoldierSkill : UnitSkill
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{
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[Header("蓄力重斩参数")]
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[Min(0f)]
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public float skillDamage = 125f;
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[Min(0.1f)]
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public float skillRadius = 2.5f;
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[Header("技能动画")]
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[Min(0f)]
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public float skillAnimationDuration = 2.22f;
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private bool isSkillReady;
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public override void ReleaseSkill()
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{
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if (unit == null)
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{
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return;
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}
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unit.FaceCurrentTarget(0f);
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isSkillReady = true;
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unit.PlaySkillAnimation(OnSkillFinished, skillAnimationDuration);
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}
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// 添加到蓄力重斩动画的命中帧。
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public void OnSkillHit1()
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{
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if (!isSkillReady)
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{
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return;
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}
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unit.ApplyAreaSkillDamage(skillRadius, skillDamage, false);
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isSkillReady = false;
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}
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private void OnSkillFinished()
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{
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isSkillReady = false;
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}
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}
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