Files
daluandou/.codely.packages/cn.tuanjie.codely.bridge@1.0.85-785dea6a/Editor/Bridge/Helpers/EditorAutomationGuard.cs
T
huadexuan c09e15dd0e ```
feat(Materials): 更新CoreBattleGround材质贴图和缩放参数

更换了CoreBattleGround材质的主纹理,将纹理GUID从73e4d6cf089824c0cadfcefa5b15d306
更新为c6af6f473739fb546ac7775e5c957da1,并调整纹理缩放参数从{x: 3, y: 4}修改为
{x: 1, y: 1},同时移除了多余的_MetallicGlossMap配置项。
```
2026-09-28 17:58:15 +08:00

24 lines
841 B
C#

using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityTcp.Editor.Helpers
{
/// <summary>
/// Detects unattended editor runs (CI / UTR batchmode) and gates bridge auto-start.
/// Set <see cref="AllowBridgeInBatchEnvVar"/> to opt in when integration tests need the bridge.
/// </summary>
internal static class EditorAutomationGuard
{
internal const string AllowBridgeInBatchEnvVar = "UNITY_TCP_ALLOW_BATCH";
internal static bool IsAutomatedEditorRun()
=> Application.isBatchMode
|| SystemInfo.graphicsDeviceType == GraphicsDeviceType.Null;
internal static bool ShouldSkipBridgeAutoStart()
=> IsAutomatedEditorRun()
&& string.IsNullOrWhiteSpace(Environment.GetEnvironmentVariable(AllowBridgeInBatchEnvVar));
}
}