using UnityEngine; public class BlueMonsterSkill : UnitSkill { [Min(0f)] public float attackSpeedIncrease = 0.2f; [Min(1f)] public float attackSpeedLimit = 2f; public override void ReleaseSkill() { unit.PlaySkillAnimation(OnRoarFinished); } private void OnRoarFinished() { unit.MultiplyAttackSpeed(1f + attackSpeedIncrease, attackSpeedLimit); } }